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author | Rémi Verschelde <remi@verschelde.fr> | 2021-05-20 21:00:38 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-20 21:00:38 +0200 |
commit | 78d85de13be383b24252a38e42bec5be81721ea7 (patch) | |
tree | 6086a42784f6eeee00872469e4c2bb206ceff89a /modules/opensimplex/noise_texture.h | |
parent | 28c7e28403a814617e39bd4e950302e3d4e48595 (diff) | |
parent | 97c8d9f3484de06728235e516b8885bba277efd6 (diff) |
Merge pull request #48805 from radishes/noise-image-offset
Add support for generating noise images with an offset
Diffstat (limited to 'modules/opensimplex/noise_texture.h')
-rw-r--r-- | modules/opensimplex/noise_texture.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 6983ae18fe..20a53bb58b 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -56,6 +56,7 @@ private: Ref<OpenSimplexNoise> noise; Vector2i size = Vector2i(512, 512); + Vector2 noise_offset; bool seamless = false; bool as_normal_map = false; float bump_strength = 8.0; @@ -79,6 +80,9 @@ public: void set_width(int p_width); void set_height(int p_height); + void set_noise_offset(Vector2 p_noise_offset); + Vector2 get_noise_offset() const; + void set_seamless(bool p_seamless); bool get_seamless(); |