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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-12-23 09:34:26 +0000
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-12-29 08:04:19 +0000
commitb4a190e0bc4885e33282ba68e4970f00601fa3c9 (patch)
treeb809dd7b5c8c344381b11c82192eeb2d854311d4 /modules/opensimplex/doc_classes
parent6cebb8c11773b203039c811c2ee50ba25c99e5e1 (diff)
Consistently use normal_map
Diffstat (limited to 'modules/opensimplex/doc_classes')
-rw-r--r--modules/opensimplex/doc_classes/NoiseTexture.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index c06f3096de..7df261d2ba 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.
- NoiseTexture can also generate normalmap textures.
+ NoiseTexture can also generate normal map textures.
The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:
[codeblock]
var texture = preload("res://noise.tres")
@@ -18,7 +18,7 @@
<methods>
</methods>
<members>
- <member name="as_normalmap" type="bool" setter="set_as_normalmap" getter="is_normalmap" default="false">
+ <member name="as_normal_map" type="bool" setter="set_as_normal_map" getter="is_normal_map" default="false">
If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map.
</member>
<member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0">