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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-11-06 19:49:22 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-11-06 19:49:22 +0300 |
commit | 9b0dddd8e585b436ac1335b8946b119413f8101d (patch) | |
tree | c7cc76430359b6a617d6fa4b8e045db3b305e7d3 /modules/opensimplex/doc_classes | |
parent | 4651b2ae5ca0ed01fb7ff863fbb2e503bf277c84 (diff) |
Fix example in `NoiseTexture` doc
Diffstat (limited to 'modules/opensimplex/doc_classes')
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 8a10411cf6..16fea228b1 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -8,8 +8,9 @@ NoiseTexture can also generate normal map textures. The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] - var texture = preload("res://noise.tres") - yield(texture, "changed") + var texture = NoiseTexture.new() + texture.noise = OpenSimplexNoise.new() + await texture.changed var image = texture.get_image() var data = image.get_data() [/codeblock] |