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authorRémi Verschelde <rverschelde@gmail.com>2021-07-30 15:28:05 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-07-30 15:29:52 +0200
commit7adf4cc9b5de6701a41e27690a69b9892d5eed85 (patch)
tree0019e6d1b7cd993b81d5bba268074cfc4e10a213 /modules/opensimplex/doc_classes
parenta1c19b9a1e53f78c75c13cb418270db80057b21a (diff)
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
Diffstat (limited to 'modules/opensimplex/doc_classes')
-rw-r--r--modules/opensimplex/doc_classes/OpenSimplexNoise.xml72
1 files changed, 24 insertions, 48 deletions
diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
index 4d45e41cc3..c470f3e1ab 100644
--- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
@@ -25,90 +25,66 @@
</tutorials>
<methods>
<method name="get_image" qualifiers="const">
- <return type="Image">
- </return>
- <argument index="0" name="width" type="int">
- </argument>
- <argument index="1" name="height" type="int">
- </argument>
- <argument index="2" name="noise_offset" type="Vector2" default="Vector2(0, 0)">
- </argument>
+ <return type="Image" />
+ <argument index="0" name="width" type="int" />
+ <argument index="1" name="height" type="int" />
+ <argument index="2" name="noise_offset" type="Vector2" default="Vector2(0, 0)" />
<description>
Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. If [code]noise_offset[/code] is specified, then the offset value is used as the coordinates of the top-left corner of the generated noise.
</description>
</method>
<method name="get_noise_1d" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="x" type="float">
- </argument>
+ <return type="float" />
+ <argument index="0" name="x" type="float" />
<description>
Returns the 1D noise value [code][-1,1][/code] at the given x-coordinate.
[b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/code] with fixed y-coordinate value 0.0.
</description>
</method>
<method name="get_noise_2d" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="x" type="float">
- </argument>
- <argument index="1" name="y" type="float">
- </argument>
+ <return type="float" />
+ <argument index="0" name="x" type="float" />
+ <argument index="1" name="y" type="float" />
<description>
Returns the 2D noise value [code][-1,1][/code] at the given position.
</description>
</method>
<method name="get_noise_2dv" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="pos" type="Vector2">
- </argument>
+ <return type="float" />
+ <argument index="0" name="pos" type="Vector2" />
<description>
Returns the 2D noise value [code][-1,1][/code] at the given position.
</description>
</method>
<method name="get_noise_3d" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="x" type="float">
- </argument>
- <argument index="1" name="y" type="float">
- </argument>
- <argument index="2" name="z" type="float">
- </argument>
+ <return type="float" />
+ <argument index="0" name="x" type="float" />
+ <argument index="1" name="y" type="float" />
+ <argument index="2" name="z" type="float" />
<description>
Returns the 3D noise value [code][-1,1][/code] at the given position.
</description>
</method>
<method name="get_noise_3dv" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="pos" type="Vector3">
- </argument>
+ <return type="float" />
+ <argument index="0" name="pos" type="Vector3" />
<description>
Returns the 3D noise value [code][-1,1][/code] at the given position.
</description>
</method>
<method name="get_noise_4d" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="x" type="float">
- </argument>
- <argument index="1" name="y" type="float">
- </argument>
- <argument index="2" name="z" type="float">
- </argument>
- <argument index="3" name="w" type="float">
- </argument>
+ <return type="float" />
+ <argument index="0" name="x" type="float" />
+ <argument index="1" name="y" type="float" />
+ <argument index="2" name="z" type="float" />
+ <argument index="3" name="w" type="float" />
<description>
Returns the 4D noise value [code][-1,1][/code] at the given position.
</description>
</method>
<method name="get_seamless_image" qualifiers="const">
- <return type="Image">
- </return>
- <argument index="0" name="size" type="int">
- </argument>
+ <return type="Image" />
+ <argument index="0" name="size" type="int" />
<description>
Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.