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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-11-02 18:47:08 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-02-25 18:33:11 +0100 |
commit | 2e8e6e26a8042b69994bdf3d1d658483c2516b10 (patch) | |
tree | 80ec8334e4e7211ab8a0f45569b381c0f6038ed4 /modules/opensimplex/doc_classes | |
parent | 494e1cb1487c90425e3f5ae2cdf9e4046c3f550c (diff) |
Document seamless noise having a lower contrast than non-seamless noise
See #41787.
Diffstat (limited to 'modules/opensimplex/doc_classes')
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 1 | ||||
-rw-r--r-- | modules/opensimplex/doc_classes/OpenSimplexNoise.xml | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 7df261d2ba..86e7f9cc08 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -32,6 +32,7 @@ </member> <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false"> Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate. + [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise. </member> <member name="width" type="int" setter="set_width" getter="get_width" default="512"> Width of the generated texture. diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index dcda5c2324..ad82f87213 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -109,6 +109,7 @@ </argument> <description> Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). + [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise. </description> </method> </methods> |