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authorRémi Verschelde <rverschelde@gmail.com>2020-01-26 16:01:49 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-26 16:02:39 +0100
commit2d20fc39aaa3a3e48f25cbb95f38f54fe2bcdd9f (patch)
treedd7f0c0305d3a6133f01e96ad0d6a3cbc54550eb /modules/opensimplex/doc_classes/NoiseTexture.xml
parent689db68822ad48a75a595e3dae17388dbbf64c10 (diff)
doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
Diffstat (limited to 'modules/opensimplex/doc_classes/NoiseTexture.xml')
-rw-r--r--modules/opensimplex/doc_classes/NoiseTexture.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index 280d67cd1b..c0cd595629 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NoiseTexture" inherits="Texture" category="Core" version="3.2">
+<class name="NoiseTexture" inherits="Texture" version="3.2">
<brief_description>
[OpenSimplexNoise] filled texture.
</brief_description>