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author | Juan Linietsky <reduzio@gmail.com> | 2023-01-02 15:29:44 +0100 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2023-01-02 23:44:19 +0100 |
commit | 7211e041dfaa710950bb778e5cb5dc40fa834a30 (patch) | |
tree | 230d212a240963cb80989ef1e3f37c6e863122d2 /modules/noise | |
parent | 57267709e665f1683e79bd5d3432be2be5db6c1d (diff) |
Optimizations for GDScript VM
* Removed instruction argument count and instruction prefetching. This is now done on the fly. Reduces jumps.
* OPCODE_DISPATCH now goes directly to the next instruction, like in Godot 3.x.
I have nothing I can use to test performance, so if anyone wants to lend a hand and compare with master (both on debug and release), it would be very welcome.
Diffstat (limited to 'modules/noise')
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