diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 10:57:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 11:23:26 +0200 |
commit | 54418ea659061edccdf1ac16470505542dcc33f9 (patch) | |
tree | cf48aba0b9b73277b1ccc01b914646d49881f2a3 /modules/noise | |
parent | d331b803b8e63b0dab406a12c21805a17ee0a6a8 (diff) |
Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
Diffstat (limited to 'modules/noise')
-rw-r--r-- | modules/noise/noise_texture_2d.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/modules/noise/noise_texture_2d.cpp b/modules/noise/noise_texture_2d.cpp index 8d279f9dd3..101a66371b 100644 --- a/modules/noise/noise_texture_2d.cpp +++ b/modules/noise/noise_texture_2d.cpp @@ -197,9 +197,6 @@ void NoiseTexture2D::_update_texture() { use_thread = false; first_time = false; } -#ifdef NO_THREADS - use_thread = false; -#endif if (use_thread) { if (!noise_thread.is_started()) { noise_thread.start(_thread_function, this); |