diff options
author | Hendrik Brucker <hendrik.brucker@mail.de> | 2022-04-19 19:48:25 +0200 |
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committer | Hendrik Brucker <hendrik.brucker@mail.de> | 2022-04-19 19:49:48 +0200 |
commit | bde6fc9c8217d59be0783dde8b404251e6239ea3 (patch) | |
tree | a78be343b9922a2612f1d3c41d3574476dc44c6b /modules/noise/doc_classes | |
parent | 3ca45148668b8c25883371c7bf39490a943f0de5 (diff) |
Restructure and refine the noise module
Diffstat (limited to 'modules/noise/doc_classes')
-rw-r--r-- | modules/noise/doc_classes/FastNoiseLite.xml | 8 | ||||
-rw-r--r-- | modules/noise/doc_classes/Noise.xml | 18 | ||||
-rw-r--r-- | modules/noise/doc_classes/NoiseTexture.xml | 11 |
3 files changed, 22 insertions, 15 deletions
diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml index b6d91850c4..6ca4ba2d46 100644 --- a/modules/noise/doc_classes/FastNoiseLite.xml +++ b/modules/noise/doc_classes/FastNoiseLite.xml @@ -16,12 +16,9 @@ <member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45"> Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid. </member> - <member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="0"> + <member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1"> Return type from cellular noise calculations. See [enum CellularReturnType]. </member> - <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> - A [Gradient] which is used to map the luminance of each pixel to a color value. - </member> <member name="domain_warp_amplitude" type="float" setter="set_domain_warp_amplitude" getter="get_domain_warp_amplitude" default="30.0"> Sets the maximum warp distance from the origin. </member> @@ -69,9 +66,6 @@ <member name="frequency" type="float" setter="set_frequency" getter="get_frequency" default="0.01"> The frequency for all noise types. Low frequency results in smooth noise while high frequency results in rougher, more granular noise. </member> - <member name="in_3d_space" type="bool" setter="set_in_3d_space" getter="is_in_3d_space" default="false"> - Determines whether the noise image returned by [method Noise.get_image] is calculated in 3d space. May result in reduced contrast. - </member> <member name="noise_type" type="int" setter="set_noise_type" getter="get_noise_type" enum="FastNoiseLite.NoiseType" default="1"> The noise algorithm used. See [enum NoiseType]. </member> diff --git a/modules/noise/doc_classes/Noise.xml b/modules/noise/doc_classes/Noise.xml index db0dec18d2..5af204575c 100644 --- a/modules/noise/doc_classes/Noise.xml +++ b/modules/noise/doc_classes/Noise.xml @@ -11,23 +11,24 @@ <tutorials> </tutorials> <methods> - <method name="get_image"> + <method name="get_image" qualifiers="const"> <return type="Image" /> <argument index="0" name="width" type="int" /> <argument index="1" name="height" type="int" /> <argument index="2" name="invert" type="bool" default="false" /> + <argument index="3" name="in_3d_space" type="bool" default="false" /> <description> Returns a 2D [Image] noise image. </description> </method> - <method name="get_noise_1d"> + <method name="get_noise_1d" qualifiers="const"> <return type="float" /> <argument index="0" name="x" type="float" /> <description> Returns the 1D noise value at the given (x) coordinate. </description> </method> - <method name="get_noise_2d"> + <method name="get_noise_2d" qualifiers="const"> <return type="float" /> <argument index="0" name="x" type="float" /> <argument index="1" name="y" type="float" /> @@ -35,14 +36,14 @@ Returns the 2D noise value at the given position. </description> </method> - <method name="get_noise_2dv"> + <method name="get_noise_2dv" qualifiers="const"> <return type="float" /> <argument index="0" name="v" type="Vector2" /> <description> Returns the 2D noise value at the given position. </description> </method> - <method name="get_noise_3d"> + <method name="get_noise_3d" qualifiers="const"> <return type="float" /> <argument index="0" name="x" type="float" /> <argument index="1" name="y" type="float" /> @@ -51,19 +52,20 @@ Returns the 3D noise value at the given position. </description> </method> - <method name="get_noise_3dv"> + <method name="get_noise_3dv" qualifiers="const"> <return type="float" /> <argument index="0" name="v" type="Vector3" /> <description> Returns the 3D noise value at the given position. </description> </method> - <method name="get_seamless_image"> + <method name="get_seamless_image" qualifiers="const"> <return type="Image" /> <argument index="0" name="width" type="int" /> <argument index="1" name="height" type="int" /> <argument index="2" name="invert" type="bool" default="false" /> - <argument index="3" name="skirt" type="float" default="0.1" /> + <argument index="3" name="in_3d_space" type="bool" default="false" /> + <argument index="4" name="skirt" type="float" default="0.1" /> <description> Returns a seamless 2D [Image] noise image. </description> diff --git a/modules/noise/doc_classes/NoiseTexture.xml b/modules/noise/doc_classes/NoiseTexture.xml index 63630eccde..62a223b387 100644 --- a/modules/noise/doc_classes/NoiseTexture.xml +++ b/modules/noise/doc_classes/NoiseTexture.xml @@ -24,9 +24,20 @@ <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0"> Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer. </member> + <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> + A [Gradient] which is used to map the luminance of each pixel to a color value. + </member> + <member name="generate_mipmaps" type="bool" setter="set_generate_mipmaps" getter="is_generating_mipmaps" default="true"> + Determines whether mipmaps are generated for this texture. + Enabling this results in less texture aliasing, but the noise texture generation may take longer. + Requires (anisotropic) mipmap filtering to be enabled for a material to have an effect. + </member> <member name="height" type="int" setter="set_height" getter="get_height" default="512"> Height of the generated texture. </member> + <member name="in_3d_space" type="bool" setter="set_in_3d_space" getter="is_in_3d_space" default="false"> + Determines whether the noise image is calculated in 3D space. May result in reduced contrast. + </member> <member name="invert" type="bool" setter="set_invert" getter="get_invert" default="false"> If [code]true[/code], inverts the noise texture. White becomes black, black becomes white. </member> |