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authorAaron Franke <arnfranke@yahoo.com>2022-11-09 01:59:49 -0600
committerAaron Franke <arnfranke@yahoo.com>2022-11-09 01:59:53 -0600
commita3e52925bf6238ab245e30190d9f30b87119294b (patch)
tree5121f8a89b4ce76c25ff19c938894ed09a81f107 /modules/noise/doc_classes
parentf4c354630aab9a2e96f46ded36d30c9bae2251b8 (diff)
Fix default values on virtual classes causing errors in projects
Diffstat (limited to 'modules/noise/doc_classes')
-rw-r--r--modules/noise/doc_classes/NoiseTexture2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/noise/doc_classes/NoiseTexture2D.xml b/modules/noise/doc_classes/NoiseTexture2D.xml
index 9eea2738c5..0a800a143b 100644
--- a/modules/noise/doc_classes/NoiseTexture2D.xml
+++ b/modules/noise/doc_classes/NoiseTexture2D.xml
@@ -44,6 +44,7 @@
<member name="noise" type="Noise" setter="set_noise" getter="get_noise">
The instance of the [Noise] object.
</member>
+ <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
If [code]true[/code], a seamless texture is requested from the [Noise] resource.
[b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise.