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author | Aaron Franke <arnfranke@yahoo.com> | 2022-11-09 01:59:49 -0600 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2022-11-09 01:59:53 -0600 |
commit | a3e52925bf6238ab245e30190d9f30b87119294b (patch) | |
tree | 5121f8a89b4ce76c25ff19c938894ed09a81f107 /modules/noise/doc_classes | |
parent | f4c354630aab9a2e96f46ded36d30c9bae2251b8 (diff) |
Fix default values on virtual classes causing errors in projects
Diffstat (limited to 'modules/noise/doc_classes')
-rw-r--r-- | modules/noise/doc_classes/NoiseTexture2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/noise/doc_classes/NoiseTexture2D.xml b/modules/noise/doc_classes/NoiseTexture2D.xml index 9eea2738c5..0a800a143b 100644 --- a/modules/noise/doc_classes/NoiseTexture2D.xml +++ b/modules/noise/doc_classes/NoiseTexture2D.xml @@ -44,6 +44,7 @@ <member name="noise" type="Noise" setter="set_noise" getter="get_noise"> The instance of the [Noise] object. </member> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" /> <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false"> If [code]true[/code], a seamless texture is requested from the [Noise] resource. [b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise. |