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authorHendrik Brucker <hendrik.brucker@mail.de>2022-03-20 14:53:45 +0100
committerHendrik Brucker <hendrik.brucker@mail.de>2022-03-20 14:53:45 +0100
commit2a55f10e8be2d3a9ffcbb57ab6dd278419c64b37 (patch)
tree90bf78ae0c5bfa29092398a0dd10ea2a304462ec /modules/noise/SCsub
parentc251ea01db289feb2f0b237eb3d865e28b0fa1cb (diff)
Add FastNoiseLite / general noise overhaul
- replace OpenSimplexNoise Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com>
Diffstat (limited to 'modules/noise/SCsub')
-rw-r--r--modules/noise/SCsub33
1 files changed, 33 insertions, 0 deletions
diff --git a/modules/noise/SCsub b/modules/noise/SCsub
new file mode 100644
index 0000000000..3e8395b9b1
--- /dev/null
+++ b/modules/noise/SCsub
@@ -0,0 +1,33 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_noise = env_modules.Clone()
+
+# Thirdparty source files
+
+thirdparty_obj = []
+
+thirdparty_dir = "#thirdparty/noise/"
+thirdparty_sources = [
+ # Add C++ source files for noise modules here
+]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+env_noise.Prepend(CPPPATH=[thirdparty_dir])
+
+env_thirdparty = env_noise.Clone()
+env_thirdparty.disable_warnings()
+env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+env.modules_sources += thirdparty_obj
+
+# Godot source files
+
+module_obj = []
+
+env_noise.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)