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authorWilliam Deurwaarder <william.git@xs4all.nl>2021-09-26 09:16:31 +0200
committerWilliam Deurwaarder <william.git@xs4all.nl>2021-10-16 11:28:37 +0200
commita7599076d2e588d9877fa7cec6b8fe889bf12904 (patch)
tree648147c60a00aa6cdbdec182b2dd032ac1a8b2cb /modules/navigation/navigation_mesh_editor_plugin.cpp
parent90a1e5193366e57069951cf2703616248e5f515d (diff)
GPULightmapper: execute dilate before denoise
Dilate fills gaps that are caused by the rasterization. Previously denoise was done before dilate which caused the gaps to become filled (non-zero). This resulted that the gaps were not recognized by dilate and the background color leaked. This is fixed by executing dilate before denoise.
Diffstat (limited to 'modules/navigation/navigation_mesh_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions