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author | William Deurwaarder <william.git@xs4all.nl> | 2021-09-26 09:16:31 +0200 |
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committer | William Deurwaarder <william.git@xs4all.nl> | 2021-10-16 11:28:37 +0200 |
commit | a7599076d2e588d9877fa7cec6b8fe889bf12904 (patch) | |
tree | 648147c60a00aa6cdbdec182b2dd032ac1a8b2cb /modules/navigation/navigation_mesh_editor_plugin.cpp | |
parent | 90a1e5193366e57069951cf2703616248e5f515d (diff) |
GPULightmapper: execute dilate before denoise
Dilate fills gaps that are caused by the rasterization. Previously denoise
was done before dilate which caused the gaps to become filled (non-zero). This
resulted that the gaps were not recognized by
dilate and the background color leaked.
This is fixed by executing dilate before denoise.
Diffstat (limited to 'modules/navigation/navigation_mesh_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions