diff options
author | Micky <micheledevita2@gmail.com> | 2022-09-01 15:44:42 +0200 |
---|---|---|
committer | Micky <micheledevita2@gmail.com> | 2022-09-06 19:00:33 +0200 |
commit | dd26ecdd31c01ab02a64b589fa169dbba6c124d5 (patch) | |
tree | 34351710f0c06aaa2f0359233a5280b7088e2531 /modules/multiplayer | |
parent | 0c4d578bdf0630d81ab4ef13a8e596c6980b3df9 (diff) |
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
Diffstat (limited to 'modules/multiplayer')
-rw-r--r-- | modules/multiplayer/multiplayer_spawner.cpp | 4 | ||||
-rw-r--r-- | modules/multiplayer/scene_replication_state.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index e8f3aecc69..6f60318b3b 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -230,8 +230,8 @@ void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_s ObjectID oid = p_node->get_instance_id(); if (!tracked_nodes.has(oid)) { tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id); - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONESHOT); - p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready).bind(p_node->get_instance_id()), CONNECT_ONESHOT); + p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT); + p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT); } } diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp index 25442bb7fa..fbcf0acadb 100644 --- a/modules/multiplayer/scene_replication_state.cpp +++ b/modules/multiplayer/scene_replication_state.cpp @@ -39,7 +39,7 @@ SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID if (!tracked_nodes.has(p_id)) { tracked_nodes[p_id] = TrackedNode(p_id); Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); - node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT); + node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT); } return tracked_nodes[p_id]; } |