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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-30 17:44:19 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-30 17:44:19 +0200 |
commit | 539d21318f3a3a676993187c7f6647cba39dba96 (patch) | |
tree | c8407add409c9be0436e24e7120252d682a7ebf5 /modules/multiplayer | |
parent | 6f75b0d79be521cf0d64ec8968c0a465e365a038 (diff) | |
parent | a6c201fa76a2037dd8a7dadb48a824167f0726f9 (diff) |
Merge pull request #65970 from GuilhermeGSousa/synchronizer-auth-change
Add warning for synchronizer authority mismatch
Diffstat (limited to 'modules/multiplayer')
-rw-r--r-- | modules/multiplayer/scene_replication_interface.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index 6e3dbfab47..53d8e82dfc 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -125,9 +125,12 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object()); ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER); + const ObjectID oid = node->get_instance_id(); + MultiplayerSpawner *spawner = rep_state->get_spawner(oid); + ERR_FAIL_COND_V_MSG(spawner && spawner->get_multiplayer_authority() != sync->get_multiplayer_authority(), ERR_INVALID_PARAMETER, "The authority of the MultiplayerSynchronizer \"" + String(sync->get_path()) + "\" differs from the authority of its \"root_node\" spawner and will not sync. Change the \"root_node\" of the MultiplayerSynchronizer to be a child of the scene root instead."); + // Add to synchronizer list and setup visibility. rep_state->config_add_sync(node, sync); - const ObjectID oid = node->get_instance_id(); sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(oid)); if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) { _update_sync_visibility(0, oid); |