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authorRémi Verschelde <rverschelde@gmail.com>2023-02-28 13:38:01 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-28 13:38:01 +0100
commit491ded18983a4ae963ce9c29e8df5d5680873ccb (patch)
treebee3b564700934929e13c9d254bf41e5c5b7e0f8 /modules/multiplayer
parent0bc36c8954328a36295d50dc5f7722c9463f6f5c (diff)
Minor typo and docs URL fixes
Diffstat (limited to 'modules/multiplayer')
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index c1d45636f1..5889b8f5f9 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -311,7 +311,7 @@ bool SceneReplicationInterface::is_rpc_visible(const ObjectID &p_oid, int p_peer
if (tnode.remote_peer && uint32_t(p_peer) == tnode.remote_peer) {
return true; // RPCs on spawned nodes are always visible to spawner.
} else if (spawned_nodes.has(p_oid)) {
- // It's a spwaned node we control, this can be fast
+ // It's a spawned node we control, this can be fast.
if (p_peer) {
return peers_info.has(p_peer) && peers_info[p_peer].spawn_nodes.has(p_oid);
} else {