diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-10-31 14:18:22 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-11-02 15:17:23 +0100 |
commit | 33dda2e68a40888a7fd41e9a8d421873d9dc7fde (patch) | |
tree | 513953b159b1c95c751b67d33c53aae6d2d57ca1 /modules/multiplayer | |
parent | 9773803e4eb5f986750eb4daa726b25bb41e96e8 (diff) |
[MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
Diffstat (limited to 'modules/multiplayer')
-rw-r--r-- | modules/multiplayer/scene_multiplayer.cpp | 27 | ||||
-rw-r--r-- | modules/multiplayer/scene_multiplayer.h | 3 |
2 files changed, 8 insertions, 22 deletions
diff --git a/modules/multiplayer/scene_multiplayer.cpp b/modules/multiplayer/scene_multiplayer.cpp index 73c4346d93..db7c5037cd 100644 --- a/modules/multiplayer/scene_multiplayer.cpp +++ b/modules/multiplayer/scene_multiplayer.cpp @@ -55,6 +55,11 @@ void SceneMultiplayer::_update_status() { MultiplayerPeer::ConnectionStatus status = multiplayer_peer.is_valid() ? multiplayer_peer->get_connection_status() : MultiplayerPeer::CONNECTION_DISCONNECTED; if (last_connection_status != status) { if (status == MultiplayerPeer::CONNECTION_DISCONNECTED) { + if (last_connection_status == MultiplayerPeer::CONNECTION_CONNECTING) { + emit_signal(SNAME("connection_failed")); + } else { + emit_signal(SNAME("server_disconnected")); + } clear(); } last_connection_status = status; @@ -195,9 +200,6 @@ void SceneMultiplayer::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) if (multiplayer_peer.is_valid()) { multiplayer_peer->disconnect("peer_connected", callable_mp(this, &SceneMultiplayer::_add_peer)); multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &SceneMultiplayer::_del_peer)); - multiplayer_peer->disconnect("connection_succeeded", callable_mp(this, &SceneMultiplayer::_connected_to_server)); - multiplayer_peer->disconnect("connection_failed", callable_mp(this, &SceneMultiplayer::_connection_failed)); - multiplayer_peer->disconnect("server_disconnected", callable_mp(this, &SceneMultiplayer::_server_disconnected)); clear(); } @@ -206,9 +208,6 @@ void SceneMultiplayer::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) if (multiplayer_peer.is_valid()) { multiplayer_peer->connect("peer_connected", callable_mp(this, &SceneMultiplayer::_add_peer)); multiplayer_peer->connect("peer_disconnected", callable_mp(this, &SceneMultiplayer::_del_peer)); - multiplayer_peer->connect("connection_succeeded", callable_mp(this, &SceneMultiplayer::_connected_to_server)); - multiplayer_peer->connect("connection_failed", callable_mp(this, &SceneMultiplayer::_connection_failed)); - multiplayer_peer->connect("server_disconnected", callable_mp(this, &SceneMultiplayer::_server_disconnected)); } _update_status(); } @@ -385,6 +384,9 @@ void SceneMultiplayer::_admit_peer(int p_id) { connected_peers.insert(p_id); cache->on_peer_change(p_id, true); replicator->on_peer_change(p_id, true); + if (p_id == 1) { + emit_signal(SNAME("connected_to_server")); + } emit_signal(SNAME("peer_connected"), p_id); } @@ -430,19 +432,6 @@ void SceneMultiplayer::disconnect_peer(int p_id) { multiplayer_peer->disconnect_peer(p_id); } -void SceneMultiplayer::_connected_to_server() { - emit_signal(SNAME("connected_to_server")); -} - -void SceneMultiplayer::_connection_failed() { - emit_signal(SNAME("connection_failed")); -} - -void SceneMultiplayer::_server_disconnected() { - replicator->on_reset(); - emit_signal(SNAME("server_disconnected")); -} - Error SceneMultiplayer::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode, int p_channel) { ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet."); ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active."); diff --git a/modules/multiplayer/scene_multiplayer.h b/modules/multiplayer/scene_multiplayer.h index a8e182db92..b0ecc48f8c 100644 --- a/modules/multiplayer/scene_multiplayer.h +++ b/modules/multiplayer/scene_multiplayer.h @@ -113,9 +113,6 @@ protected: void _add_peer(int p_id); void _admit_peer(int p_id); void _del_peer(int p_id); - void _connected_to_server(); - void _connection_failed(); - void _server_disconnected(); void _update_status(); public: |