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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-30 14:23:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-30 14:23:36 +0200 |
commit | 166df0896c4e601c58f7261145afba5ee4a088a5 (patch) | |
tree | 5ad261b43692be47257985a52e4a5a744202434d /modules/multiplayer | |
parent | f47979f0874b2ca6134e71575fbb359c6cc5ced0 (diff) |
Fix typos with codespell
Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
Diffstat (limited to 'modules/multiplayer')
-rw-r--r-- | modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml | 4 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_spawner.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml index 9a4d755d64..42c190f504 100644 --- a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml +++ b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml @@ -5,7 +5,7 @@ </brief_description> <description> By default, [MultiplayerSynchronizer] synchronizes configured properties to all peers. - Visiblity can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility]. + Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility]. [MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one. @@ -34,7 +34,7 @@ <return type="void" /> <param index="0" name="filter" type="Callable" /> <description> - Removes a peer visiblity filter from this synchronizer. + Removes a peer visibility filter from this synchronizer. </description> </method> <method name="set_visibility_for"> diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index 9d28feef09..620e4f2f6c 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -94,7 +94,7 @@ PackedStringArray MultiplayerSpawner::get_configuration_warnings() const { warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes.")); } bool has_scenes = get_spawnable_scene_count() > 0; - // Can't check if method is overriden in placeholder scripts. + // Can't check if method is overridden in placeholder scripts. bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder(); if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) { warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\".")); |