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authorRémi Verschelde <rverschelde@gmail.com>2022-11-01 15:29:38 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-02 19:01:18 +0100
commitf7c611ab71d292d64a6d4db8db8e36aaf0e2330b (patch)
tree2521af5ba64af64c9f5c667b419ff66fc1324f60 /modules/multiplayer/scene_replication_interface.h
parent39cece382d1c0f9f89eaa469a93497c50b516686 (diff)
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
Diffstat (limited to 'modules/multiplayer/scene_replication_interface.h')
-rw-r--r--modules/multiplayer/scene_replication_interface.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_replication_interface.h b/modules/multiplayer/scene_replication_interface.h
index ee454f604e..c8bd96eb87 100644
--- a/modules/multiplayer/scene_replication_interface.h
+++ b/modules/multiplayer/scene_replication_interface.h
@@ -75,7 +75,7 @@ private:
HashSet<ObjectID> spawned_nodes;
HashSet<ObjectID> sync_nodes;
- // Pending spawn informations.
+ // Pending spawn information.
ObjectID pending_spawn;
int pending_spawn_remote = 0;
const uint8_t *pending_buffer = nullptr;