diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-07-12 23:12:42 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-07-26 09:31:12 +0200 |
commit | ca7d572908c58c587214b8f65bdd4078d0185ab2 (patch) | |
tree | efd1507df5b3cd45e20b36bfc22818fcfadc5c85 /modules/multiplayer/editor/replication_editor_plugin.cpp | |
parent | c3dc887c410c5fa01eba197acba3afd8ce357ada (diff) |
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
Diffstat (limited to 'modules/multiplayer/editor/replication_editor_plugin.cpp')
-rw-r--r-- | modules/multiplayer/editor/replication_editor_plugin.cpp | 645 |
1 files changed, 645 insertions, 0 deletions
diff --git a/modules/multiplayer/editor/replication_editor_plugin.cpp b/modules/multiplayer/editor/replication_editor_plugin.cpp new file mode 100644 index 0000000000..5891327db4 --- /dev/null +++ b/modules/multiplayer/editor/replication_editor_plugin.cpp @@ -0,0 +1,645 @@ +/*************************************************************************/ +/* replication_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "replication_editor_plugin.h" + +#include "editor/editor_node.h" +#include "editor/editor_scale.h" +#include "editor/inspector_dock.h" +#include "modules/multiplayer/multiplayer_synchronizer.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/tree.h" + +void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) { + TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root(); + + Vector<Node *> select_candidates; + Node *to_select = nullptr; + + String filter = pick_node->get_filter_line_edit()->get_text(); + + _pick_node_select_recursive(root_item, filter, select_candidates); + + if (!select_candidates.is_empty()) { + for (int i = 0; i < select_candidates.size(); ++i) { + Node *candidate = select_candidates[i]; + + if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) { + to_select = candidate; + break; + } + } + + if (!to_select) { + to_select = select_candidates[0]; + } + } + + pick_node->get_scene_tree()->set_selected(to_select); +} + +void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) { + if (!p_item) { + return; + } + + NodePath np = p_item->get_metadata(0); + Node *node = get_node(np); + + if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) { + p_select_candidates.push_back(node); + } + + TreeItem *c = p_item->get_first_child(); + + while (c) { + _pick_node_select_recursive(c, p_filter, p_select_candidates); + c = c->get_next(); + } +} + +void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) { + Ref<InputEventKey> k = p_ie; + + if (k.is_valid()) { + switch (k->get_keycode()) { + case Key::UP: + case Key::DOWN: + case Key::PAGEUP: + case Key::PAGEDOWN: { + pick_node->get_scene_tree()->get_scene_tree()->gui_input(k); + pick_node->get_filter_line_edit()->accept_event(); + } break; + default: + break; + } + } +} + +void ReplicationEditor::_pick_node_selected(NodePath p_path) { + Node *root = current->get_node(current->get_root_path()); + ERR_FAIL_COND(!root); + Node *node = get_node(p_path); + ERR_FAIL_COND(!node); + NodePath path_to = root->get_path_to(node); + adding_node_path = path_to; + prop_selector->select_property_from_instance(node); +} + +void ReplicationEditor::_pick_new_property() { + if (current == nullptr) { + EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it.")); + return; + } + Node *root = current->get_node(current->get_root_path()); + if (!root) { + EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root.")); + return; + } + pick_node->popup_scenetree_dialog(); + pick_node->get_filter_line_edit()->clear(); + pick_node->get_filter_line_edit()->grab_focus(); +} + +void ReplicationEditor::_add_sync_property(String p_path) { + config = current->get_replication_config(); + + if (config.is_valid() && config->has_property(p_path)) { + EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized.")); + return; + } + + UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); + undo_redo->create_action(TTR("Add property to synchronizer")); + + if (config.is_null()) { + config.instantiate(); + current->set_replication_config(config); + undo_redo->add_do_method(current, "set_replication_config", config); + undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>()); + _update_config(); + } + + undo_redo->add_do_method(config.ptr(), "add_property", p_path); + undo_redo->add_undo_method(config.ptr(), "remove_property", p_path); + undo_redo->add_do_method(this, "_update_config"); + undo_redo->add_undo_method(this, "_update_config"); + undo_redo->commit_action(); +} + +void ReplicationEditor::_pick_node_property_selected(String p_name) { + String adding_prop_path = String(adding_node_path) + ":" + p_name; + + _add_sync_property(adding_prop_path); +} + +/// ReplicationEditor +ReplicationEditor::ReplicationEditor() { + set_v_size_flags(SIZE_EXPAND_FILL); + set_custom_minimum_size(Size2(0, 200) * EDSCALE); + + delete_dialog = memnew(ConfirmationDialog); + delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(false)); + delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(true)); + add_child(delete_dialog); + + error_dialog = memnew(AcceptDialog); + error_dialog->set_ok_button_text(TTR("Close")); + error_dialog->set_title(TTR("Error!")); + add_child(error_dialog); + + VBoxContainer *vb = memnew(VBoxContainer); + vb->set_v_size_flags(SIZE_EXPAND_FILL); + add_child(vb); + + pick_node = memnew(SceneTreeDialog); + add_child(pick_node); + pick_node->register_text_enter(pick_node->get_filter_line_edit()); + pick_node->set_title(TTR("Pick a node to synchronize:")); + pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected)); + pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed)); + pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input)); + + prop_selector = memnew(PropertySelector); + add_child(prop_selector); + prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected)); + + HBoxContainer *hb = memnew(HBoxContainer); + vb->add_child(hb); + + add_pick_button = memnew(Button); + add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property)); + add_pick_button->set_text(TTR("Add property to sync..")); + hb->add_child(add_pick_button); + VSeparator *vs = memnew(VSeparator); + vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0)); + hb->add_child(vs); + hb->add_child(memnew(Label(TTR("Path:")))); + np_line_edit = memnew(LineEdit); + np_line_edit->set_placeholder(":property"); + np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL); + hb->add_child(np_line_edit); + add_from_path_button = memnew(Button); + add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed)); + add_from_path_button->set_text(TTR("Add from path")); + hb->add_child(add_from_path_button); + vs = memnew(VSeparator); + vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0)); + hb->add_child(vs); + pin = memnew(Button); + pin->set_flat(true); + pin->set_toggle_mode(true); + hb->add_child(pin); + + tree = memnew(Tree); + tree->set_hide_root(true); + tree->set_columns(4); + tree->set_column_titles_visible(true); + tree->set_column_title(0, TTR("Properties")); + tree->set_column_expand(0, true); + tree->set_column_title(1, TTR("Spawn")); + tree->set_column_expand(1, false); + tree->set_column_custom_minimum_width(1, 100); + tree->set_column_title(2, TTR("Sync")); + tree->set_column_custom_minimum_width(2, 100); + tree->set_column_expand(2, false); + tree->set_column_expand(3, false); + tree->create_item(); + tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed)); + tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited)); + tree->set_v_size_flags(SIZE_EXPAND_FILL); + vb->add_child(tree); + + drop_label = memnew(Label); + drop_label->set_text(TTR("Add properties using the buttons above or\ndrag them them from the inspector and drop them here.")); + drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); + drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); + tree->add_child(drop_label); + drop_label->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); + + tree->set_drag_forwarding(this); +} + +void ReplicationEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config); + ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked); + ClassDB::bind_method("_can_drop_data_fw", &ReplicationEditor::_can_drop_data_fw); + ClassDB::bind_method("_drop_data_fw", &ReplicationEditor::_drop_data_fw); + + ADD_SIGNAL(MethodInfo("keying_changed")); +} + +bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + Dictionary d = p_data; + if (!d.has("type")) { + return false; + } + String t = d["type"]; + if (t != "obj_property") { + return false; + } + Object *obj = d["object"]; + if (!obj) { + return false; + } + Node *node = Object::cast_to<Node>(obj); + if (!node) { + return false; + } + + return true; +} + +void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + if (current == nullptr) { + EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it.")); + return; + } + Node *root = current->get_node(current->get_root_path()); + if (!root) { + EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root.")); + return; + } + + Dictionary d = p_data; + if (!d.has("type")) { + return; + } + String t = d["type"]; + if (t != "obj_property") { + return; + } + Object *obj = d["object"]; + if (!obj) { + return; + } + Node *node = Object::cast_to<Node>(obj); + if (!node) { + return; + } + + String path = root->get_path_to(node); + path += ":" + String(d["property"]); + + _add_sync_property(path); +} + +void ReplicationEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel"))); + add_pick_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons"))); + } break; + + case NOTIFICATION_VISIBILITY_CHANGED: { + update_keying(); + } break; + } +} + +void ReplicationEditor::_add_pressed() { + if (!current) { + error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first.")); + error_dialog->popup_centered(); + return; + } + if (current->get_root_path().is_empty()) { + error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path.")); + error_dialog->popup_centered(); + return; + } + String np_text = np_line_edit->get_text(); + if (np_text.find(":") == -1) { + np_text = ":" + np_text; + } + NodePath prop = NodePath(np_text); + if (prop.is_empty()) { + return; + } + UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); + undo_redo->create_action(TTR("Add property")); + config = current->get_replication_config(); + if (config.is_null()) { + config.instantiate(); + current->set_replication_config(config); + undo_redo->add_do_method(current, "set_replication_config", config); + undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>()); + _update_config(); + } + undo_redo->add_do_method(config.ptr(), "add_property", prop); + undo_redo->add_undo_method(config.ptr(), "remove_property", prop); + undo_redo->add_do_method(this, "_update_config"); + undo_redo->add_undo_method(this, "_update_config"); + undo_redo->commit_action(); +} + +void ReplicationEditor::_tree_item_edited() { + TreeItem *ti = tree->get_edited(); + if (!ti || config.is_null()) { + return; + } + int column = tree->get_edited_column(); + ERR_FAIL_COND(column < 1 || column > 2); + const NodePath prop = ti->get_metadata(0); + UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); + bool value = ti->is_checked(column); + String method; + if (column == 1) { + undo_redo->create_action(TTR("Set spawn property")); + method = "property_set_spawn"; + } else { + undo_redo->create_action(TTR("Set sync property")); + method = "property_set_sync"; + } + undo_redo->add_do_method(config.ptr(), method, prop, value); + undo_redo->add_undo_method(config.ptr(), method, prop, !value); + undo_redo->add_do_method(this, "_update_checked", prop, column, value); + undo_redo->add_undo_method(this, "_update_checked", prop, column, !value); + undo_redo->commit_action(); +} + +void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) { + if (p_button != MouseButton::LEFT) { + return; + } + + TreeItem *ti = Object::cast_to<TreeItem>(p_item); + if (!ti) { + return; + } + deleting = ti->get_metadata(0); + delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\""); + delete_dialog->popup_centered(); +} + +void ReplicationEditor::_dialog_closed(bool p_confirmed) { + if (deleting.is_empty() || config.is_null()) { + return; + } + if (p_confirmed) { + const NodePath prop = deleting; + int idx = config->property_get_index(prop); + bool spawn = config->property_get_spawn(prop); + bool sync = config->property_get_sync(prop); + UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); + undo_redo->create_action(TTR("Remove Property")); + undo_redo->add_do_method(config.ptr(), "remove_property", prop); + undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx); + undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn); + undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync); + undo_redo->add_do_method(this, "_update_config"); + undo_redo->add_undo_method(this, "_update_config"); + undo_redo->commit_action(); + } + deleting = NodePath(); +} + +void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) { + if (!tree->get_root()) { + return; + } + TreeItem *ti = tree->get_root()->get_first_child(); + while (ti) { + if (ti->get_metadata(0).operator NodePath() == p_prop) { + ti->set_checked(p_column, p_checked); + return; + } + ti = ti->get_next(); + } +} + +void ReplicationEditor::update_keying() { + /// TODO make keying usable. +#if 0 + bool keying_enabled = false; + EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history(); + if (is_visible_in_tree() && config.is_valid() && editor_history->get_path_size() > 0) { + Object *obj = ObjectDB::get_instance(editor_history->get_path_object(0)); + keying_enabled = Object::cast_to<Node>(obj) != nullptr; + } + + if (keying_enabled == keying) { + return; + } + + keying = keying_enabled; + emit_signal(SNAME("keying_changed")); +#endif +} + +void ReplicationEditor::_update_config() { + deleting = NodePath(); + tree->clear(); + tree->create_item(); + drop_label->set_visible(true); + if (!config.is_valid()) { + update_keying(); + return; + } + TypedArray<NodePath> props = config->get_properties(); + if (props.size()) { + drop_label->set_visible(false); + } + for (int i = 0; i < props.size(); i++) { + const NodePath path = props[i]; + _add_property(path, config->property_get_spawn(path), config->property_get_sync(path)); + } + update_keying(); +} + +void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) { + if (current == p_sync) { + return; + } + current = p_sync; + if (current) { + config = current->get_replication_config(); + } else { + config.unref(); + } + _update_config(); +} + +Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) { + if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) { + return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons")); + } + return get_theme_icon(p_node->get_class(), "EditorIcons"); +} + +void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) { + String prop = String(p_property); + TreeItem *item = tree->create_item(); + item->set_selectable(0, false); + item->set_selectable(1, false); + item->set_selectable(2, false); + item->set_selectable(3, false); + item->set_text(0, prop); + item->set_metadata(0, prop); + Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr; + Ref<Texture2D> icon = _get_class_icon(root_node); + if (root_node) { + String path = prop.substr(0, prop.find(":")); + String subpath = prop.substr(path.size()); + Node *node = root_node->get_node_or_null(path); + if (!node) { + node = root_node; + } + item->set_text(0, String(node->get_name()) + ":" + subpath); + icon = _get_class_icon(node); + } + item->set_icon(0, icon); + item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); + item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER); + item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK); + item->set_checked(1, p_spawn); + item->set_editable(1, true); + item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER); + item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK); + item->set_checked(2, p_sync); + item->set_editable(2, true); +} + +void ReplicationEditor::property_keyed(const String &p_property) { + ERR_FAIL_COND(!current || config.is_null()); + Node *root = current->get_node(current->get_root_path()); + ERR_FAIL_COND(!root); + EditorSelectionHistory *history = EditorNode::get_singleton()->get_editor_selection_history(); + ERR_FAIL_COND(history->get_path_size() == 0); + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(history->get_path_object(0))); + ERR_FAIL_COND(!node); + if (node->is_class("MultiplayerSynchronizer")) { + error_dialog->set_text(TTR("Properties of 'MultiplayerSynchronizer' cannot be configured for replication.")); + error_dialog->popup_centered(); + return; + } + if (history->get_path_size() > 1 || p_property.get_slice_count(":") > 1) { + error_dialog->set_text(TTR("Subresources cannot yet be configured for replication.")); + error_dialog->popup_centered(); + return; + } + + String path = root->get_path_to(node); + for (int i = 1; i < history->get_path_size(); i++) { + String prop = history->get_path_property(i); + ERR_FAIL_COND(prop == ""); + path += ":" + prop; + } + path += ":" + p_property; + + NodePath prop = path; + UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); + undo_redo->create_action(TTR("Add property")); + undo_redo->add_do_method(config.ptr(), "add_property", prop); + undo_redo->add_undo_method(config.ptr(), "remove_property", prop); + undo_redo->add_do_method(this, "_update_config"); + undo_redo->add_undo_method(this, "_update_config"); + undo_redo->commit_action(); +} + +/// ReplicationEditorPlugin +ReplicationEditorPlugin::ReplicationEditorPlugin() { + repl_editor = memnew(ReplicationEditor); + button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor); + button->hide(); + repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned)); +} + +ReplicationEditorPlugin::~ReplicationEditorPlugin() { +} + +void ReplicationEditorPlugin::_keying_changed() { + // TODO make lock usable. + //InspectorDock::get_inspector_singleton()->set_keying(repl_editor->has_keying(), this); +} + +void ReplicationEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) { + if (!repl_editor->has_keying()) { + return; + } + repl_editor->property_keyed(p_keyed); +} + +void ReplicationEditorPlugin::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + //Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request)); + InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &ReplicationEditorPlugin::_property_keyed)); + repl_editor->connect("keying_changed", callable_mp(this, &ReplicationEditorPlugin::_keying_changed)); + // TODO make lock usable. + //InspectorDock::get_inspector_singleton()->connect("object_inspected", callable_mp(repl_editor, &ReplicationEditor::update_keying)); + get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed)); + } break; + } +} + +void ReplicationEditorPlugin::_node_removed(Node *p_node) { + if (p_node && p_node == repl_editor->get_current()) { + repl_editor->edit(nullptr); + if (repl_editor->is_visible_in_tree()) { + EditorNode::get_singleton()->hide_bottom_panel(); + } + button->hide(); + repl_editor->get_pin()->set_pressed(false); + } +} + +void ReplicationEditorPlugin::_pinned() { + if (!repl_editor->get_pin()->is_pressed()) { + if (repl_editor->is_visible_in_tree()) { + EditorNode::get_singleton()->hide_bottom_panel(); + } + button->hide(); + } +} + +void ReplicationEditorPlugin::edit(Object *p_object) { + repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object)); +} + +bool ReplicationEditorPlugin::handles(Object *p_object) const { + return p_object->is_class("MultiplayerSynchronizer"); +} + +void ReplicationEditorPlugin::make_visible(bool p_visible) { + if (p_visible) { + //editor->hide_animation_player_editors(); + //editor->animation_panel_make_visible(true); + button->show(); + EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor); + } else if (!repl_editor->get_pin()->is_pressed()) { + if (repl_editor->is_visible_in_tree()) { + EditorNode::get_singleton()->hide_bottom_panel(); + } + button->hide(); + } +} |