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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2020-12-27 15:30:33 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2021-08-27 15:43:18 +0300
commit4c3f7d1290311456519ca2416590c7e62465b7f2 (patch)
treed8b2373cb7bcb4b7aff47d81e35f36a0b9bf993c /modules/msdfgen/SCsub
parent00268e37a0e40630ce76b5144cb272c4cc73a672 (diff)
Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
Diffstat (limited to 'modules/msdfgen/SCsub')
-rw-r--r--modules/msdfgen/SCsub66
1 files changed, 66 insertions, 0 deletions
diff --git a/modules/msdfgen/SCsub b/modules/msdfgen/SCsub
new file mode 100644
index 0000000000..227369f4bd
--- /dev/null
+++ b/modules/msdfgen/SCsub
@@ -0,0 +1,66 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_msdfgen = env_modules.Clone()
+
+# Thirdparty source files
+
+thirdparty_obj = []
+
+if env["builtin_msdfgen"]:
+ env_msdfgen.disable_warnings()
+
+ thirdparty_dir = "#thirdparty/msdfgen/"
+ thirdparty_sources = [
+ "core/Contour.cpp",
+ "core/EdgeHolder.cpp",
+ "core/MSDFErrorCorrection.cpp",
+ "core/Projection.cpp",
+ "core/Scanline.cpp",
+ "core/Shape.cpp",
+ "core/SignedDistance.cpp",
+ "core/Vector2.cpp",
+ "core/contour-combiners.cpp",
+ "core/edge-coloring.cpp",
+ "core/edge-segments.cpp",
+ "core/edge-selectors.cpp",
+ "core/equation-solver.cpp",
+ "core/msdf-error-correction.cpp",
+ "core/msdfgen.cpp",
+ "core/rasterization.cpp",
+ "core/render-sdf.cpp",
+ "core/sdf-error-estimation.cpp",
+ "core/shape-description.cpp",
+ ]
+ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+ env_msdfgen.Append(CPPPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"])
+
+ lib = env_msdfgen.add_library("msdfgen_builtin", thirdparty_sources)
+ thirdparty_obj += lib
+
+ # Needs to be appended to arrive after libscene in the linker call,
+ # but we don't want it to arrive *after* system libs, so manual hack
+ # LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
+ # and then plain strings for system library. We insert between the two.
+ inserted = False
+ for idx, linklib in enumerate(env["LIBS"]):
+ if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object
+ env["LIBS"].insert(idx, lib)
+ inserted = True
+ break
+ if not inserted:
+ env.Append(LIBS=[lib])
+
+
+# Godot source files
+
+module_obj = []
+
+env_msdfgen.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)