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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-12-27 15:30:33 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2021-08-27 15:43:18 +0300 |
commit | 4c3f7d1290311456519ca2416590c7e62465b7f2 (patch) | |
tree | d8b2373cb7bcb4b7aff47d81e35f36a0b9bf993c /modules/msdfgen/SCsub | |
parent | 00268e37a0e40630ce76b5144cb272c4cc73a672 (diff) |
Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
Diffstat (limited to 'modules/msdfgen/SCsub')
-rw-r--r-- | modules/msdfgen/SCsub | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/modules/msdfgen/SCsub b/modules/msdfgen/SCsub new file mode 100644 index 0000000000..227369f4bd --- /dev/null +++ b/modules/msdfgen/SCsub @@ -0,0 +1,66 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_msdfgen = env_modules.Clone() + +# Thirdparty source files + +thirdparty_obj = [] + +if env["builtin_msdfgen"]: + env_msdfgen.disable_warnings() + + thirdparty_dir = "#thirdparty/msdfgen/" + thirdparty_sources = [ + "core/Contour.cpp", + "core/EdgeHolder.cpp", + "core/MSDFErrorCorrection.cpp", + "core/Projection.cpp", + "core/Scanline.cpp", + "core/Shape.cpp", + "core/SignedDistance.cpp", + "core/Vector2.cpp", + "core/contour-combiners.cpp", + "core/edge-coloring.cpp", + "core/edge-segments.cpp", + "core/edge-selectors.cpp", + "core/equation-solver.cpp", + "core/msdf-error-correction.cpp", + "core/msdfgen.cpp", + "core/rasterization.cpp", + "core/render-sdf.cpp", + "core/sdf-error-estimation.cpp", + "core/shape-description.cpp", + ] + thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + + env_msdfgen.Append(CPPPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"]) + + lib = env_msdfgen.add_library("msdfgen_builtin", thirdparty_sources) + thirdparty_obj += lib + + # Needs to be appended to arrive after libscene in the linker call, + # but we don't want it to arrive *after* system libs, so manual hack + # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") + # and then plain strings for system library. We insert between the two. + inserted = False + for idx, linklib in enumerate(env["LIBS"]): + if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object + env["LIBS"].insert(idx, lib) + inserted = True + break + if not inserted: + env.Append(LIBS=[lib]) + + +# Godot source files + +module_obj = [] + +env_msdfgen.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) |