diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-10-03 14:11:21 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-10-03 14:13:41 +0200 |
commit | f3f2fdfbab85819b44a9024ce4336f0249064c3b (patch) | |
tree | f323ce440789faf9c8c7e3e80cc824b882aeb9bb /modules/mono | |
parent | d66cce0215fe2f963ecf35c2176f4c89ef793ac5 (diff) |
Mono: Fix detection of MsBuild from Visual Studio
This was a wrong check as an exit code of 0 means success,
not failure. It used to be fine as blocking mode always returned
-2, but this was changed in #32033 to return the exit code.
Fixes #32424.
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index 4c1e47ecad..eb2c2dd77c 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -34,7 +34,7 @@ namespace GodotTools.Build if (_msbuildToolsPath.Empty()) { - throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildVs}'. Tried with path: {_msbuildToolsPath}"); + throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildVs}'."); } } @@ -142,7 +142,7 @@ namespace GodotTools.Build int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs, blocking: true, output: (Godot.Collections.Array) outputArray); - if (exitCode == 0) + if (exitCode != 0) return string.Empty; if (outputArray.Count == 0) |