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authorIgnacio Roldán Etcheverry <neikeq@users.noreply.github.com>2022-08-23 02:47:55 +0200
committerGitHub <noreply@github.com>2022-08-23 02:47:55 +0200
commitebd966acee25f3e72c55576ebf82392bb9130911 (patch)
tree7a0779af9fa17d549c06e0f4b55b80b07e37a8e7 /modules/mono
parenta471cd950a9a3e104aec59dbe4d6100a131f3b79 (diff)
parentc56b157c61ebaa390de9e2e9763f928442cccee7 (diff)
Merge pull request #64725 from raulsntos/dotnet6-assembly-exists
Avoid trying to load non-existent assembly
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index f746d63ce5..0532cc915b 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -517,6 +517,10 @@ bool GDMono::_load_project_assembly() {
.plus_file(assembly_name + ".dll");
assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path);
+ if (!FileAccess::exists(assembly_path)) {
+ return false;
+ }
+
String loaded_assembly_path;
bool success = plugin_callbacks.LoadProjectAssemblyCallback(assembly_path.utf16(), &loaded_assembly_path);