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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-01-10 00:26:00 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-01-10 01:58:50 +0100
commitea85ff0dc2a04e695d396f62ce5949f4e04254e4 (patch)
tree04bb98e3619c4060484f189884014be5efe77efb /modules/mono
parent9a8569d434107e721f5c7de0bf8ffe6471367d28 (diff)
Fix properties being lost when reloading placeholder GDScript instance
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing. The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance. I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/csharp_script.cpp14
-rw-r--r--modules/mono/csharp_script.h5
2 files changed, 12 insertions, 7 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 3c818898e6..294597d433 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -783,7 +783,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// Even though build didn't fail, this tells the placeholder to keep properties and
// it allows using property_set_fallback for restoring the state without a valid script.
- placeholder->set_build_failed(true);
+ scr->placeholder_fallback_enabled = true;
// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
@@ -1830,12 +1830,10 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
- if (!valid) {
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(true);
- }
+ placeholder_fallback_enabled = true; // until proven otherwise
+
+ if (!valid)
return false;
- }
bool changed = false;
@@ -1944,6 +1942,8 @@ bool CSharpScript::_update_exports() {
tmp_object = NULL;
}
+ placeholder_fallback_enabled = false;
+
if (placeholders.size()) {
// Update placeholders if any
Map<StringName, Variant> values;
@@ -1951,7 +1951,6 @@ bool CSharpScript::_update_exports() {
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(false);
E->get()->update(propnames, values);
}
}
@@ -2666,6 +2665,7 @@ CSharpScript::CSharpScript() :
#ifdef TOOLS_ENABLED
source_changed_cache = false;
+ placeholder_fallback_enabled = false;
exports_invalidated = true;
#endif
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 501e0d9d6d..7177ed7d4a 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -115,6 +115,7 @@ class CSharpScript : public Script {
Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
Set<PlaceHolderScriptInstance *> placeholders;
bool source_changed_cache;
+ bool placeholder_fallback_enabled;
bool exports_invalidated;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
@@ -180,6 +181,10 @@ public:
virtual int get_member_line(const StringName &p_member) const;
+#ifdef TOOLS_ENABLED
+ virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
+#endif
+
Error load_source_code(const String &p_path);
StringName get_script_name() const;