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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-18 11:25:05 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-18 11:25:05 +0200 |
commit | e9288ed0fbc09bfff3f06a6c689437f86cafe944 (patch) | |
tree | f84502e45edd44bc960d18e8e93efb2c62ac69f3 /modules/mono | |
parent | e54031cf1aa36022241fecca58258611f3319ef6 (diff) | |
parent | 24a8d432720d57c1cd9bcb89516ea354ea4d459e (diff) |
Merge pull request #39589 from Calinou/doc-csharp-classes
Document Mono-specific classes
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/doc_classes/CSharpScript.xml | 5 | ||||
-rw-r--r-- | modules/mono/doc_classes/GodotSharp.xml | 17 |
2 files changed, 18 insertions, 4 deletions
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml index 1eb3404f9e..e1e9d1381f 100644 --- a/modules/mono/doc_classes/CSharpScript.xml +++ b/modules/mono/doc_classes/CSharpScript.xml @@ -1,16 +1,21 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CSharpScript" inherits="Script" version="4.0"> <brief_description> + A script implemented in the C# programming language (Mono-enabled builds only). </brief_description> <description> + This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds. + See also [GodotSharp]. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link> </tutorials> <methods> <method name="new" qualifiers="vararg"> <return type="Variant"> </return> <description> + Returns a new instance of the script. </description> </method> </methods> diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml index 19a08d2036..417f8ac704 100644 --- a/modules/mono/doc_classes/GodotSharp.xml +++ b/modules/mono/doc_classes/GodotSharp.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GodotSharp" inherits="Object" version="4.0"> <brief_description> + Bridge between Godot and the Mono runtime (Mono-enabled builds only). </brief_description> <description> + This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds. + See also [CSharpScript]. </description> <tutorials> </tutorials> @@ -11,26 +14,30 @@ <return type="void"> </return> <description> - Attaches the current thread to the mono runtime. + Attaches the current thread to the Mono runtime. </description> </method> <method name="detach_thread"> <return type="void"> </return> <description> - Detaches the current thread from the mono runtime. + Detaches the current thread from the Mono runtime. </description> </method> <method name="get_domain_id"> <return type="int"> </return> <description> + Returns the current MonoDomain ID. + [b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash. </description> </method> <method name="get_scripts_domain_id"> <return type="int"> </return> <description> + Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded. + [b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash. </description> </method> <method name="is_domain_finalizing_for_unload"> @@ -39,26 +46,28 @@ <argument index="0" name="domain_id" type="int"> </argument> <description> - Returns whether the domain is being finalized. + Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise. </description> </method> <method name="is_runtime_initialized"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise. </description> </method> <method name="is_runtime_shutting_down"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise. </description> </method> <method name="is_scripts_domain_loaded"> <return type="bool"> </return> <description> - Returns whether the scripts domain is loaded. + Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise. </description> </method> </methods> |