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authorRaul Santos <raulsntos@gmail.com>2023-02-15 19:53:31 +0100
committerRaul Santos <raulsntos@gmail.com>2023-02-15 20:13:40 +0100
commitd57cb460e25a12e11f43669196a0b446199ff3fd (patch)
tree2681b5174828434a818919c9f7c1f95dd38d516a /modules/mono
parentf2aae8fa5c2e9d9323832fb43c8446c2e518d698 (diff)
C#: Open the solution directory when using VSCode
The solution directory used to be the same as the project directory (`res://`). We now allow specifying a different path for the solution and the other external editors already use that (which seems more convenient for multi-project scenarios).
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 43ead4af69..060c01b3f9 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -272,8 +272,7 @@ namespace GodotTools
}
}
- string resourcePath = ProjectSettings.GlobalizePath("res://");
- args.Add(resourcePath);
+ args.Add(Path.GetDirectoryName(GodotSharpDirs.ProjectSlnPath));
string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);