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authorRaul Santos <raulsntos@gmail.com>2023-01-29 18:43:54 +0100
committerRaul Santos <raulsntos@gmail.com>2023-01-29 18:43:54 +0100
commitcc80dda408756284dc07fabdbf768837001b3def (patch)
tree0b6058b32717176b48fa09586def8186d03e9eb0 /modules/mono
parentd01ac9c73686fdf86f083f4d3ee1301bb54d855f (diff)
C#: Fix `Rotated` and `RotatedLocal`
Implementation was interchanged.
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index e939396926..3f83a14c2b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -294,7 +294,7 @@ namespace Godot
/// <returns>The rotated transformation matrix.</returns>
public readonly Transform2D Rotated(real_t angle)
{
- return this * new Transform2D(angle, new Vector2());
+ return new Transform2D(angle, new Vector2()) * this;
}
/// <summary>
@@ -306,7 +306,7 @@ namespace Godot
/// <returns>The rotated transformation matrix.</returns>
public readonly Transform2D RotatedLocal(real_t angle)
{
- return new Transform2D(angle, new Vector2()) * this;
+ return this * new Transform2D(angle, new Vector2());
}
/// <summary>