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authorRaul Santos <raulsntos@gmail.com>2021-12-03 18:40:32 +0100
committerRaul Santos <raulsntos@gmail.com>2021-12-05 15:52:25 +0100
commitc52f21335ce799eccef682113274112a5f6d7bc2 (patch)
treebe3b6d113b1cb699ef89afcee325547b566c5e38 /modules/mono
parent8c5e58ed74b9570059d23868eea97f8d8fad1727 (diff)
Fix Godot.SourceGenerators for generic classes
Fix invalid C# generated by source generators for generic classes and add generic classes to the Sample project for testing.
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs16
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs19
2 files changed, 30 insertions, 5 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
new file mode 100644
index 0000000000..2ddb8880c2
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
@@ -0,0 +1,16 @@
+namespace Godot.SourceGenerators.Sample
+{
+ partial class Generic<T> : Godot.Object
+ {
+ }
+
+ // Generic again but different generic parameters
+ partial class Generic<T, R> : Godot.Object
+ {
+ }
+
+ // Generic again but without generic parameters
+ partial class Generic : Godot.Object
+ {
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index a51728e221..fa65595290 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -97,9 +97,13 @@ namespace Godot.SourceGenerators
string.Empty;
bool hasNamespace = classNs.Length != 0;
- string uniqueName = hasNamespace ?
- classNs + "." + className + "_ScriptPath_Generated" :
- className + "_ScriptPath_Generated";
+ var uniqueName = new StringBuilder();
+ if (hasNamespace)
+ uniqueName.Append($"{classNs}.");
+ uniqueName.Append(className);
+ if (symbol.IsGenericType)
+ uniqueName.Append($"Of{string.Join(string.Empty, symbol.TypeParameters)}");
+ uniqueName.Append("_ScriptPath_Generated");
var source = new StringBuilder();
@@ -121,6 +125,8 @@ namespace Godot.SourceGenerators
source.Append(attributes);
source.Append("\n partial class ");
source.Append(className);
+ if (symbol.IsGenericType)
+ source.Append($"<{string.Join(", ", symbol.TypeParameters)}>");
source.Append("\n{\n}\n");
if (hasNamespace)
@@ -128,7 +134,7 @@ namespace Godot.SourceGenerators
source.Append("\n}\n");
}
- context.AddSource(uniqueName, SourceText.From(source.ToString(), Encoding.UTF8));
+ context.AddSource(uniqueName.ToString(), SourceText.From(source.ToString(), Encoding.UTF8));
}
private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context,
@@ -145,12 +151,15 @@ namespace Godot.SourceGenerators
foreach (var godotClass in godotClasses)
{
var qualifiedName = godotClass.Key.ToDisplayString(
- NullableFlowState.NotNull, SymbolDisplayFormat.FullyQualifiedFormat);
+ NullableFlowState.NotNull, SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGenericsOptions(SymbolDisplayGenericsOptions.None));
if (!first)
sourceBuilder.Append(", ");
first = false;
sourceBuilder.Append("typeof(");
sourceBuilder.Append(qualifiedName);
+ if (godotClass.Key.IsGenericType)
+ sourceBuilder.Append($"<{new string(',', godotClass.Key.TypeParameters.Count() - 1)}>");
sourceBuilder.Append(")");
}