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authormhilbrunner <m.hilbrunner@gmail.com>2017-10-22 21:07:34 +0200
committermhilbrunner <m.hilbrunner@gmail.com>2017-10-22 21:07:34 +0200
commitba779c1c0c5315ed0aea9799e8930975e1948f17 (patch)
treea6feec8c46118dc0c5cf5037491c3cfa2f8484c3 /modules/mono
parentb4f0f59d9fd59c37c931f61ba4e1fe2bf1ac7291 (diff)
Add _process(delta) to new script templates. Closes #11994.
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/csharp_script.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index ba8c7df9cc..7143177c3f 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -277,7 +277,14 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
" // Initialization here\n"
" \n"
" }\n"
- "}\n";
+ "\n"
+ "// public override void _Process(float delta)\n"
+ "// {\n"
+ "// // Called every frame. Delta is time since last frame.\n"
+ "// // Update game logic here.\n"
+ "// \n"
+ "// }\n"
+ "//}\n";
script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name).replace("%CLASS_NAME%", p_class_name);