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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-26 07:49:40 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-26 07:49:40 +0200 |
commit | aa42bd14ac232936647bb1abb4161bb4244a49a4 (patch) | |
tree | 499c3d1463842602e39036d9012887b46f69189f /modules/mono | |
parent | 38cfaadcf9cac5ba966c20bd7a8330b54de4080b (diff) | |
parent | 4b0c78b3ca0aa3433de440f07d68f83b0f8558cc (diff) |
Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore
Mono/C#: Use /restore instead of /t:restore when building
Diffstat (limited to 'modules/mono')
4 files changed, 15 insertions, 31 deletions
diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py index 371819fd72..03f4e57f02 100644 --- a/modules/mono/build_scripts/solution_builder.py +++ b/modules/mono/build_scripts/solution_builder.py @@ -142,9 +142,7 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]): # Build solution - targets = ["Restore", "Build"] - - msbuild_args += [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config] + msbuild_args += [solution_path, "/restore", "/t:Build", "/p:Configuration=" + build_config] msbuild_args += extra_msbuild_args run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild") diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs index e55558c100..34e42489eb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs @@ -47,19 +47,14 @@ namespace GodotTools.Build private static bool PrintBuildOutput => (bool)EditorSettings.GetSetting("mono/builds/print_build_output"); - private static Process LaunchBuild(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null) + private static Process LaunchBuild(BuildInfo buildInfo) { (string msbuildPath, BuildTool buildTool) = MsBuildFinder.FindMsBuild(); if (msbuildPath == null) throw new FileNotFoundException("Cannot find the MSBuild executable."); - var customPropertiesList = new List<string>(); - - if (customProperties != null) - customPropertiesList.AddRange(customProperties); - - string compilerArgs = BuildArguments(buildTool, solution, targets, config, loggerOutputDir, customPropertiesList); + string compilerArgs = BuildArguments(buildTool, buildInfo); var startInfo = new ProcessStartInfo(msbuildPath, compilerArgs); @@ -100,19 +95,7 @@ namespace GodotTools.Build public static int Build(BuildInfo buildInfo) { - return Build(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration, - buildInfo.LogsDirPath, buildInfo.CustomProperties); - } - - public static Task<int> BuildAsync(BuildInfo buildInfo) - { - return BuildAsync(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration, - buildInfo.LogsDirPath, buildInfo.CustomProperties); - } - - public static int Build(string solution, string[] targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null) - { - using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties)) + using (var process = LaunchBuild(buildInfo)) { process.WaitForExit(); @@ -120,9 +103,9 @@ namespace GodotTools.Build } } - public static async Task<int> BuildAsync(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null) + public static async Task<int> BuildAsync(BuildInfo buildInfo) { - using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties)) + using (var process = LaunchBuild(buildInfo)) { await process.WaitForExitAsync(); @@ -130,17 +113,18 @@ namespace GodotTools.Build } } - private static string BuildArguments(BuildTool buildTool, string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties) + private static string BuildArguments(BuildTool buildTool, BuildInfo buildInfo) { string arguments = string.Empty; if (buildTool == BuildTool.DotnetCli) arguments += "msbuild "; // `dotnet msbuild` command - arguments += $@"""{solution}"" /v:normal /t:{string.Join(",", targets)} ""/p:{"Configuration=" + config}"" " + - $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}"""; + arguments += $@"""{buildInfo.Solution}"" /t:{string.Join(",", buildInfo.Targets)} " + + $@"""/p:{"Configuration=" + buildInfo.Configuration}"" /v:normal " + + $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{buildInfo.LogsDirPath}"""; - foreach (string customProperty in customProperties) + foreach (string customProperty in buildInfo.CustomProperties) { arguments += " /p:" + customProperty; } diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs index cca0983c01..ab090c46e7 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs @@ -12,6 +12,7 @@ namespace GodotTools public string Solution { get; } public string[] Targets { get; } public string Configuration { get; } + public bool Restore { get; } public Array<string> CustomProperties { get; } = new Array<string>(); // TODO Use List once we have proper serialization public string LogsDirPath => Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}"); @@ -39,11 +40,12 @@ namespace GodotTools { } - public BuildInfo(string solution, string[] targets, string configuration) + public BuildInfo(string solution, string[] targets, string configuration, bool restore) { Solution = solution; Targets = targets; Configuration = configuration; + Restore = restore; } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs index 598787ba03..0974d23176 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs @@ -175,7 +175,7 @@ namespace GodotTools { pr.Step("Building project solution", 0); - var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets: new[] {"Restore", "Build"}, config); + var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets: new[] {"Build"}, config, restore: true); bool escapeNeedsDoubleBackslash = buildTool == BuildTool.MsBuildMono || buildTool == BuildTool.DotnetCli; |