diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2022-03-12 13:20:55 -0600 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2022-03-12 13:20:55 -0600 |
commit | 89c49902749b4e93e98f1858fc26a32c0c2708b7 (patch) | |
tree | ca8853f9324fea14b0ffc964fb34b8d6fe2279cd /modules/mono | |
parent | d7019de7e3c416e5492d1508b39c9b25adc2483a (diff) |
Fix Slerp C# docs and add test cases for vectors in the same direction
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 5 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs | 5 |
2 files changed, 6 insertions, 4 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index ee218cb1f8..d4b623b2ea 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -511,8 +511,9 @@ namespace Godot /// Returns the result of the spherical linear interpolation between /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>. /// - /// This method also handles interpolating the lengths if the input vectors have different lengths. - /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp]. + /// This method also handles interpolating the lengths if the input vectors + /// have different lengths. For the special case of one or both input vectors + /// having zero length, this method behaves like <see cref="Lerp"/>. /// </summary> /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 45e5287610..eddfa76f10 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -551,8 +551,9 @@ namespace Godot /// Returns the result of the spherical linear interpolation between /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>. /// - /// This method also handles interpolating the lengths if the input vectors have different lengths. - /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp]. + /// This method also handles interpolating the lengths if the input vectors + /// have different lengths. For the special case of one or both input vectors + /// having zero length, this method behaves like <see cref="Lerp"/>. /// </summary> /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> |