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authorRaul Santos <raulsntos@gmail.com>2023-01-31 04:44:18 +0100
committerRaul Santos <raulsntos@gmail.com>2023-01-31 04:44:18 +0100
commit8166568976a87b5d5e6ab1d784fd76f25860ab40 (patch)
treed4efe4f0be4925cde393606b7e4287d26591d87e /modules/mono
parente9de988020f3d46c3e7b4fd5a8a80724996035e0 (diff)
C#: Implement `IEquatable` in `Rid`
- Implement `IEquatable` interface. - Implement `==` and `!=` operators. - Add `IsValid` method. - Override `Equals` and `GetHashCode`. - Fix `ToString` to follow Core. - Sync documentation with Core.
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs76
1 files changed, 69 insertions, 7 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
index 150eb98fc7..350626389b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
@@ -6,13 +6,17 @@ using Godot.NativeInterop;
namespace Godot
{
/// <summary>
- /// The Rid type is used to access the unique integer ID of a resource.
- /// They are opaque, which means they do not grant access to the associated
- /// resource by themselves. They are used by and with the low-level Server
- /// classes such as <see cref="RenderingServer"/>.
+ /// The RID type is used to access a low-level resource by its unique ID.
+ /// RIDs are opaque, which means they do not grant access to the resource
+ /// by themselves. They are used by the low-level server classes, such as
+ /// <see cref="DisplayServer"/>, <see cref="RenderingServer"/>,
+ /// <see cref="TextServer"/>, etc.
+ ///
+ /// A low-level resource may correspond to a high-level <see cref="Resource"/>,
+ /// such as <see cref="Texture"/> or <see cref="Mesh"/>
/// </summary>
[StructLayout(LayoutKind.Sequential)]
- public readonly struct Rid
+ public readonly struct Rid : IEquatable<Rid>
{
private readonly ulong _id; // Default is 0
@@ -28,15 +32,73 @@ namespace Godot
=> _id = from is Resource res ? res.GetRid()._id : default;
/// <summary>
- /// Returns the ID of the referenced resource.
+ /// Returns the ID of the referenced low-level resource.
/// </summary>
/// <returns>The ID of the referenced resource.</returns>
public ulong Id => _id;
/// <summary>
+ /// Returns <see langword="true"/> if the <see cref="Rid"/> is not <c>0</c>.
+ /// </summary>
+ /// <returns>Whether or not the ID is valid.</returns>
+ public bool IsValid => _id != 0;
+
+ /// <summary>
+ /// Returns <see langword="true"/> if both <see cref="Rid"/>s are equal,
+ /// which means they both refer to the same low-level resource.
+ /// </summary>
+ /// <param name="left">The left RID.</param>
+ /// <param name="right">The right RID.</param>
+ /// <returns>Whether or not the RIDs are equal.</returns>
+ public static bool operator ==(Rid left, Rid right)
+ {
+ return left.Equals(right);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the <see cref="Rid"/>s are not equal.
+ /// </summary>
+ /// <param name="left">The left RID.</param>
+ /// <param name="right">The right RID.</param>
+ /// <returns>Whether or not the RIDs are equal.</returns>
+ public static bool operator !=(Rid left, Rid right)
+ {
+ return !left.Equals(right);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if this RID and <paramref name="obj"/> are equal.
+ /// </summary>
+ /// <param name="obj">The other object to compare.</param>
+ /// <returns>Whether or not the color and the other object are equal.</returns>
+ public override readonly bool Equals(object obj)
+ {
+ return obj is Rid other && Equals(other);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the RIDs are equal.
+ /// </summary>
+ /// <param name="other">The other RID.</param>
+ /// <returns>Whether or not the RIDs are equal.</returns>
+ public readonly bool Equals(Rid other)
+ {
+ return _id == other.Id;
+ }
+
+ /// <summary>
+ /// Serves as the hash function for <see cref="Rid"/>.
+ /// </summary>
+ /// <returns>A hash code for this RID.</returns>
+ public override readonly int GetHashCode()
+ {
+ return HashCode.Combine(_id);
+ }
+
+ /// <summary>
/// Converts this <see cref="Rid"/> to a string.
/// </summary>
/// <returns>A string representation of this Rid.</returns>
- public override string ToString() => $"Rid({Id})";
+ public override string ToString() => $"RID({Id})";
}
}