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authorRaul Santos <raulsntos@gmail.com>2023-01-31 18:21:09 +0100
committerRaul Santos <raulsntos@gmail.com>2023-01-31 19:04:07 +0100
commit7eb832518081f15477150c561d6767fe35d17221 (patch)
treee13d1d0502d6290571daf441d41e1449e0c5f232 /modules/mono
parent8612c12be61c0bc50d9039402fe19cabadfe0b16 (diff)
Fix C# examples in documentation
- Fix documentation after C# renames. - Add missing `partial` in C# class declarations. - Change `delta` parameter type to `double` in C#. - Ensure parameters match base declaration. - Use `$` string interpolation in C#. - Fix invalid or outdated C# code. - Changed some examples to follow our style guide more closely.
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
index 8463403096..4610761bdb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
@@ -7,7 +7,7 @@ namespace Godot
/// <summary>
/// Instantiates the scene's node hierarchy, erroring on failure.
/// Triggers child scene instantiation(s). Triggers a
- /// <see cref="Node.NotificationInstanced"/> notification on the root node.
+ /// <see cref="Node.NotificationSceneInstantiated"/> notification on the root node.
/// </summary>
/// <seealso cref="InstantiateOrNull{T}(GenEditState)"/>
/// <exception cref="InvalidCastException">
@@ -23,7 +23,7 @@ namespace Godot
/// <summary>
/// Instantiates the scene's node hierarchy, returning <see langword="null"/> on failure.
/// Triggers child scene instantiation(s). Triggers a
- /// <see cref="Node.NotificationInstanced"/> notification on the root node.
+ /// <see cref="Node.NotificationSceneInstantiated"/> notification on the root node.
/// </summary>
/// <seealso cref="Instantiate{T}(GenEditState)"/>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>