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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-11-03 00:21:06 +0100
committerAaron Franke <arnfranke@yahoo.com>2020-11-03 04:46:08 -0500
commit7adb6b91b33e297b4833ef5f82adcf64a15777f4 (patch)
tree8a47d75e5a7ea66f1b5deec162408887090cdd11 /modules/mono
parent873d4617852cddfd368e3046f718f410eade6a3e (diff)
Remove `Color.contrasted()` as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there are often many possible choices. It's usually best left for the user to implement using a script.
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs14
1 files changed, 0 insertions, 14 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 3700a6194f..d0add835c0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -257,20 +257,6 @@ namespace Godot
}
/// <summary>
- /// Returns the most contrasting color.
- /// </summary>
- /// <returns>The most contrasting color</returns>
- public Color Contrasted()
- {
- return new Color(
- (r + 0.5f) % 1.0f,
- (g + 0.5f) % 1.0f,
- (b + 0.5f) % 1.0f,
- a
- );
- }
-
- /// <summary>
/// Returns a new color resulting from making this color darker
/// by the specified ratio (on the range of 0 to 1).
/// </summary>