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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-11-03 00:21:06 +0100 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2020-11-03 04:46:08 -0500 |
commit | 7adb6b91b33e297b4833ef5f82adcf64a15777f4 (patch) | |
tree | 8a47d75e5a7ea66f1b5deec162408887090cdd11 /modules/mono | |
parent | 873d4617852cddfd368e3046f718f410eade6a3e (diff) |
Remove `Color.contrasted()` as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 3700a6194f..d0add835c0 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -257,20 +257,6 @@ namespace Godot } /// <summary> - /// Returns the most contrasting color. - /// </summary> - /// <returns>The most contrasting color</returns> - public Color Contrasted() - { - return new Color( - (r + 0.5f) % 1.0f, - (g + 0.5f) % 1.0f, - (b + 0.5f) % 1.0f, - a - ); - } - - /// <summary> /// Returns a new color resulting from making this color darker /// by the specified ratio (on the range of 0 to 1). /// </summary> |