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authorRedworkDE <10944644+RedworkDE@users.noreply.github.com>2023-02-01 00:02:04 +0100
committerRedworkDE <10944644+RedworkDE@users.noreply.github.com>2023-02-01 00:37:12 +0100
commit70ebb6378cdceeaeaca064dbadbe4e2d86ce57e0 (patch)
tree551f55729b0c124491c9ff86cf80e51abdb16a0b /modules/mono
parent0810ecaafdbee3ea747219e6ab3a8de5d2216a09 (diff)
C#: Preserve directories in output during export
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index 019504ad66..70b48b0e3a 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -185,7 +185,9 @@ namespace GodotTools.Export
foreach (string file in Directory.GetFiles(publishOutputTempDir, "*", SearchOption.AllDirectories))
{
- AddSharedObject(file, tags: null, projectDataDirName);
+ AddSharedObject(file, tags: null,
+ Path.Join(projectDataDirName,
+ Path.GetRelativePath(publishOutputTempDir, Path.GetDirectoryName(file))));
}
}
}