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authorRedworkDE <10944644+RedworkDE@users.noreply.github.com>2023-02-23 12:12:13 +0100
committerRedworkDE <10944644+RedworkDE@users.noreply.github.com>2023-02-23 13:52:45 +0100
commit6b050a35024933cf5b43ea0a9e950fc70297d5de (patch)
treebd9a5cbdb8d309e35121cddb551b42cfdce1a657 /modules/mono
parent1b512a75e746170cd23a1a5d346867b29226c762 (diff)
C#: Fix editor crashing without a message when .NET is not installed
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 86b0e04206..8bcfc5a5eb 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -271,7 +271,12 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer =
initialize_hostfxr_for_config(get_data(config_path));
- ERR_FAIL_NULL_V(load_assembly_and_get_function_pointer, nullptr);
+
+ if (load_assembly_and_get_function_pointer == nullptr) {
+ // Show a message box to the user to make the problem explicit (and explain a potential crash).
+ OS::get_singleton()->alert(TTR("Unable to load .NET runtime, no compatible version was found.\nAttempting to create/edit a project will lead to a crash.\n\nPlease install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/en-us/download and restart Godot."), TTR("Failed to load .NET runtime"));
+ ERR_FAIL_V_MSG(nullptr, ".NET: Failed to load compatible .NET runtime");
+ }
r_runtime_initialized = true;
@@ -394,6 +399,9 @@ void GDMono::initialize() {
ERR_FAIL_MSG(".NET: Failed to load hostfxr");
}
#else
+
+ // Show a message box to the user to make the problem explicit (and explain a potential crash).
+ OS::get_singleton()->alert(TTR("Unable to load .NET runtime, specifically hostfxr.\nAttempting to create/edit a project will lead to a crash.\n\nPlease install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/en-us/download and restart Godot."), TTR("Failed to load .NET runtime"));
ERR_FAIL_MSG(".NET: Failed to load hostfxr");
#endif
}