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authorIgnacio Roldán Etcheverry <neikeq@users.noreply.github.com>2022-11-26 04:36:26 +0100
committerGitHub <noreply@github.com>2022-11-26 04:36:26 +0100
commit50badbd1f4fc3d5406569a2cc0590bb12af659bc (patch)
treeb64bf99172bd1ccdde0e46911931f9afa22afda0 /modules/mono
parentc7ceb94e372216b1b033d7c2ac26d5b7545c4dac (diff)
parentb9e1ca1e8613bf4842a16247d461edf7ff4e3d5d (diff)
Merge pull request #69088 from raulsntos/dotnet/global
C#: Add `global::` namespace to generated source
Diffstat (limited to 'modules/mono')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs35
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs26
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs18
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs18
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs24
-rw-r--r--modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs4
-rw-r--r--modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs28
-rw-r--r--modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs26
12 files changed, 108 insertions, 91 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
index e28788ec0b..4eed2d7b7b 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
@@ -14,7 +14,7 @@ namespace Godot.SourceGenerators
{
string message =
"Missing partial modifier on declaration of type '" +
- $"{symbol.FullQualifiedName()}' which is a subclass of '{GodotClasses.Object}'";
+ $"{symbol.FullQualifiedNameOmitGlobal()}' which is a subclass of '{GodotClasses.Object}'";
string description = $"{message}. Subclasses of '{GodotClasses.Object}' " +
"must be declared with the partial modifier.";
@@ -41,7 +41,7 @@ namespace Godot.SourceGenerators
.GetDeclaredSymbol(outerTypeDeclSyntax);
string fullQualifiedName = outerSymbol is INamedTypeSymbol namedTypeSymbol ?
- namedTypeSymbol.FullQualifiedName() :
+ namedTypeSymbol.FullQualifiedNameOmitGlobal() :
"type not found";
string message =
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index 9e3add4262..7008fb638f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -149,13 +149,6 @@ namespace Godot.SourceGenerators
};
}
- private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
- SymbolDisplayFormat.FullyQualifiedFormat
- .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
-
- public static string FullQualifiedName(this ITypeSymbol symbol)
- => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
-
public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
{
return symbol.IsGenericType ?
@@ -163,25 +156,39 @@ namespace Godot.SourceGenerators
symbol.Name;
}
- public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol)
+ private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
+ SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
+
+ private static SymbolDisplayFormat FullyQualifiedFormatIncludeGlobal { get; } =
+ SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Included);
+
+ public static string FullQualifiedNameOmitGlobal(this ITypeSymbol symbol)
+ => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedNameOmitGlobal(this INamespaceSymbol namespaceSymbol)
=> namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
- public static string FullQualifiedName(this ISymbol symbol)
- => symbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+ public static string FullQualifiedNameIncludeGlobal(this ITypeSymbol symbol)
+ => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatIncludeGlobal);
+
+ public static string FullQualifiedNameIncludeGlobal(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatIncludeGlobal);
public static string FullQualifiedSyntax(this SyntaxNode node, SemanticModel sm)
{
StringBuilder sb = new();
- FullQualifiedSyntax_(node, sm, sb, true);
+ FullQualifiedSyntax(node, sm, sb, true);
return sb.ToString();
}
- private static void FullQualifiedSyntax_(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode)
+ private static void FullQualifiedSyntax(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode)
{
if (node is NameSyntax ns && isFirstNode)
{
SymbolInfo nameInfo = sm.GetSymbolInfo(ns);
- sb.Append(nameInfo.Symbol?.FullQualifiedName() ?? ns.ToString());
+ sb.Append(nameInfo.Symbol?.ToDisplayString(FullyQualifiedFormatIncludeGlobal) ?? ns.ToString());
return;
}
@@ -195,7 +202,7 @@ namespace Godot.SourceGenerators
if (child.IsNode)
{
- FullQualifiedSyntax_(child.AsNode()!, sm, sb, isFirstNode: innerIsFirstNode);
+ FullQualifiedSyntax(child.AsNode()!, sm, sb, isFirstNode: innerIsFirstNode);
innerIsFirstNode = false;
}
else
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index bd40675fd3..4fdd40f638 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -220,7 +220,7 @@ namespace Godot.SourceGenerators
_ => null
};
case "Collections"
- when type.ContainingNamespace?.FullQualifiedName() == "Godot.Collections":
+ when type.ContainingNamespace?.FullQualifiedNameOmitGlobal() == "Godot.Collections":
return type switch
{
{ Name: "Dictionary" } =>
@@ -367,7 +367,7 @@ namespace Godot.SourceGenerators
MarshalType.SignalInfo =>
source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"),
MarshalType.Enum =>
- source.Append("(", typeSymbol.FullQualifiedName(),
+ source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
")", VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
MarshalType.ByteArray =>
source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"),
@@ -389,7 +389,7 @@ namespace Godot.SourceGenerators
source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"),
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
- ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"),
+ ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
MarshalType.SystemArrayOfStringName =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfStringName(", inputExpr, ")"),
MarshalType.SystemArrayOfNodePath =>
@@ -399,7 +399,7 @@ namespace Godot.SourceGenerators
MarshalType.Variant =>
source.Append("global::Godot.Variant.CreateCopyingBorrowed(", inputExpr, ")"),
MarshalType.GodotObjectOrDerived =>
- source.Append("(", typeSymbol.FullQualifiedName(),
+ source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(),
")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
MarshalType.StringName =>
source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"),
@@ -413,11 +413,11 @@ namespace Godot.SourceGenerators
source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".ConvertToDictionaryObject<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
MarshalType.GodotGenericArray =>
source.Append(VariantUtils, ".ConvertToArrayObject<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
};
@@ -578,7 +578,7 @@ namespace Godot.SourceGenerators
MarshalType.Callable => source.Append(inputExpr, ".AsCallable()"),
MarshalType.SignalInfo => source.Append(inputExpr, ".AsSignalInfo()"),
MarshalType.Enum =>
- source.Append("(", typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsInt64()"),
+ source.Append("(", typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsInt64()"),
MarshalType.ByteArray => source.Append(inputExpr, ".AsByteArray()"),
MarshalType.Int32Array => source.Append(inputExpr, ".AsInt32Array()"),
MarshalType.Int64Array => source.Append(inputExpr, ".AsInt64Array()"),
@@ -589,23 +589,23 @@ namespace Godot.SourceGenerators
MarshalType.Vector3Array => source.Append(inputExpr, ".AsVector3Array()"),
MarshalType.ColorArray => source.Append(inputExpr, ".AsColorArray()"),
MarshalType.GodotObjectOrDerivedArray => source.Append(inputExpr, ".AsGodotObjectArray<",
- ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">()"),
+ ((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedNameIncludeGlobal(), ">()"),
MarshalType.SystemArrayOfStringName => source.Append(inputExpr, ".AsSystemArrayOfStringName()"),
MarshalType.SystemArrayOfNodePath => source.Append(inputExpr, ".AsSystemArrayOfNodePath()"),
MarshalType.SystemArrayOfRID => source.Append(inputExpr, ".AsSystemArrayOfRID()"),
MarshalType.Variant => source.Append(inputExpr),
MarshalType.GodotObjectOrDerived => source.Append("(",
- typeSymbol.FullQualifiedName(), ")", inputExpr, ".AsGodotObject()"),
+ typeSymbol.FullQualifiedNameIncludeGlobal(), ")", inputExpr, ".AsGodotObject()"),
MarshalType.StringName => source.Append(inputExpr, ".AsStringName()"),
MarshalType.NodePath => source.Append(inputExpr, ".AsNodePath()"),
MarshalType.RID => source.Append(inputExpr, ".AsRID()"),
MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"),
MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"),
MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">()"),
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ",
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">()"),
MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<",
- ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">()"),
+ ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">()"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
};
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
index d5d80df643..2f51018293 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
@@ -80,13 +80,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptMethods.generated";
var source = new StringBuilder();
@@ -135,7 +135,7 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedName()}.MethodName {{\n");
+ source.Append($" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
@@ -146,7 +146,7 @@ namespace Godot.SourceGenerators
foreach (string methodName in distinctMethodNames)
{
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(methodName);
source.Append(" = \"");
source.Append(methodName);
@@ -159,7 +159,7 @@ namespace Godot.SourceGenerators
if (godotClassMethods.Length > 0)
{
- const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
+ const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" internal new static ")
.Append(listType)
@@ -248,7 +248,7 @@ namespace Godot.SourceGenerators
AppendPropertyInfo(source, methodInfo.ReturnVal);
- source.Append(", flags: (Godot.MethodFlags)")
+ source.Append(", flags: (global::Godot.MethodFlags)")
.Append((int)methodInfo.Flags)
.Append(", arguments: ");
@@ -276,15 +276,15 @@ namespace Godot.SourceGenerators
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append("new(type: (Godot.Variant.Type)")
+ source.Append("new(type: (global::Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: \"")
.Append(propertyInfo.Name)
- .Append("\", hint: (Godot.PropertyHint)")
+ .Append("\", hint: (global::Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: ")
.Append(propertyInfo.Exported ? "true" : "false")
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index ccfb405d26..fb32f6192f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -92,11 +92,11 @@ namespace Godot.SourceGenerators
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptPath.generated";
var source = new StringBuilder();
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index 1198c633d9..5dd079bb17 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -66,13 +66,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptProperties.generated";
var source = new StringBuilder();
@@ -124,14 +124,14 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedName()}.PropertyName {{\n");
+ source.Append($" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
foreach (var property in godotClassProperties)
{
string propertyName = property.PropertySymbol.Name;
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(propertyName);
source.Append(" = \"");
source.Append(propertyName);
@@ -141,7 +141,7 @@ namespace Godot.SourceGenerators
foreach (var field in godotClassFields)
{
string fieldName = field.FieldSymbol.Name;
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(fieldName);
source.Append(" = \"");
source.Append(fieldName);
@@ -216,7 +216,7 @@ namespace Godot.SourceGenerators
// Generate GetGodotPropertyList
- string dictionaryType = "System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
+ string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
source.Append(" internal new static ")
.Append(dictionaryType)
@@ -340,15 +340,15 @@ namespace Godot.SourceGenerators
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
+ source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: PropertyName.")
.Append(propertyInfo.Name)
- .Append(", hint: (Godot.PropertyHint)")
+ .Append(", hint: (global::Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: ")
.Append(propertyInfo.Exported ? "true" : "false")
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 9a18ba3ab2..3d0055759e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -66,13 +66,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptPropertyDefVal.generated";
var source = new StringBuilder();
@@ -249,7 +249,7 @@ namespace Godot.SourceGenerators
string defaultValueLocalName = string.Concat("__", exportedMember.Name, "_default_value");
source.Append(" ");
- source.Append(exportedMember.TypeSymbol.FullQualifiedName());
+ source.Append(exportedMember.TypeSymbol.FullQualifiedNameIncludeGlobal());
source.Append(" ");
source.Append(defaultValueLocalName);
source.Append(" = ");
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
index 11e0a6fa21..ed877cbd17 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
@@ -66,13 +66,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptSerialization.generated";
var source = new StringBuilder();
@@ -241,7 +241,7 @@ namespace Godot.SourceGenerators
foreach (var signalDelegate in godotSignalDelegates)
{
string signalName = signalDelegate.Name;
- string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedName();
+ string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal();
source.Append(" if (info.TryGetSignalEventDelegate<")
.Append(signalDelegateQualifiedName)
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index 50196b84f0..119cc9d4f0 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -75,13 +75,13 @@ namespace Godot.SourceGenerators
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
- string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
+ string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptSignals.generated";
var source = new StringBuilder();
@@ -176,14 +176,14 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedName()}.SignalName {{\n");
+ source.Append($" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
foreach (var signalDelegate in godotSignalDelegates)
{
string signalName = signalDelegate.Name;
- source.Append(" public new static readonly StringName ");
+ source.Append(" public new static readonly global::Godot.StringName ");
source.Append(signalName);
source.Append(" = \"");
source.Append(signalName);
@@ -196,7 +196,7 @@ namespace Godot.SourceGenerators
if (godotSignalDelegates.Count > 0)
{
- const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
+ const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" internal new static ")
.Append(listType)
@@ -231,15 +231,15 @@ namespace Godot.SourceGenerators
// as it doesn't emit the signal, only the event delegates. This can confuse users.
// Maybe we should directly connect the delegates, as we do with native signals?
source.Append(" private ")
- .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
+ .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
.Append(" backing_")
.Append(signalName)
.Append(";\n");
- source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n");
+ source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
source.Append(" public event ")
- .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
+ .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
.Append(" ")
.Append(signalName)
.Append(" {\n")
@@ -300,7 +300,7 @@ namespace Godot.SourceGenerators
AppendPropertyInfo(source, methodInfo.ReturnVal);
- source.Append(", flags: (Godot.MethodFlags)")
+ source.Append(", flags: (global::Godot.MethodFlags)")
.Append((int)methodInfo.Flags)
.Append(", arguments: ");
@@ -328,15 +328,15 @@ namespace Godot.SourceGenerators
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
- source.Append("new(type: (Godot.Variant.Type)")
+ source.Append("new(type: (global::Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: \"")
.Append(propertyInfo.Name)
- .Append("\", hint: (Godot.PropertyHint)")
+ .Append("\", hint: (global::Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
- .Append("\", usage: (Godot.PropertyUsageFlags)")
+ .Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: ")
.Append(propertyInfo.Exported ? "true" : "false")
diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs
index 16e96c725a..d3726d69f0 100644
--- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs
+++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Common.cs
@@ -12,7 +12,7 @@ internal static class Common
{
string message =
"Missing partial modifier on declaration of type '" +
- $"{symbol.FullQualifiedName()}' which has attribute '{GeneratorClasses.GenerateUnmanagedCallbacksAttr}'";
+ $"{symbol.FullQualifiedNameOmitGlobal()}' which has attribute '{GeneratorClasses.GenerateUnmanagedCallbacksAttr}'";
string description = $"{message}. Classes with attribute '{GeneratorClasses.GenerateUnmanagedCallbacksAttr}' " +
"must be declared with the partial modifier.";
@@ -39,7 +39,7 @@ internal static class Common
.GetDeclaredSymbol(outerTypeDeclSyntax);
string fullQualifiedName = outerSymbol is INamedTypeSymbol namedTypeSymbol ?
- namedTypeSymbol.FullQualifiedName() :
+ namedTypeSymbol.FullQualifiedNameOmitGlobal() :
"type not found";
string message =
diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs
index fac362479a..37f7005d01 100644
--- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs
+++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/ExtensionMethods.cs
@@ -94,13 +94,6 @@ internal static class ExtensionMethods
};
}
- private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
- SymbolDisplayFormat.FullyQualifiedFormat
- .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
-
- public static string FullQualifiedName(this ITypeSymbol symbol)
- => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
-
public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
{
return symbol.IsGenericType ?
@@ -108,8 +101,25 @@ internal static class ExtensionMethods
symbol.Name;
}
- public static string FullQualifiedName(this INamespaceSymbol symbol)
- => symbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+ private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
+ SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
+
+ private static SymbolDisplayFormat FullyQualifiedFormatIncludeGlobal { get; } =
+ SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Included);
+
+ public static string FullQualifiedNameOmitGlobal(this ITypeSymbol symbol)
+ => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedNameOmitGlobal(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedNameIncludeGlobal(this ITypeSymbol symbol)
+ => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatIncludeGlobal);
+
+ public static string FullQualifiedNameIncludeGlobal(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatIncludeGlobal);
public static string SanitizeQualifiedNameForUniqueHint(this string qualifiedName)
=> qualifiedName
diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs
index da578309bc..3226ca79e5 100644
--- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs
+++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs
@@ -96,7 +96,7 @@ internal class GenerateUnmanagedCallbacksAttribute : Attribute
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
@@ -144,7 +144,7 @@ using Godot.NativeInterop;
source.Append("[System.Runtime.CompilerServices.SkipLocalsInit]\n");
source.Append($"unsafe partial class {symbol.Name}\n");
source.Append("{\n");
- source.Append($" private static {data.FuncStructSymbol.FullQualifiedName()} _unmanagedCallbacks;\n\n");
+ source.Append($" private static {data.FuncStructSymbol.FullQualifiedNameIncludeGlobal()} _unmanagedCallbacks;\n\n");
foreach (var callback in data.Methods)
{
@@ -159,7 +159,7 @@ using Godot.NativeInterop;
source.Append("static ");
source.Append("partial ");
- source.Append(callback.ReturnType.FullQualifiedName());
+ source.Append(callback.ReturnType.FullQualifiedNameIncludeGlobal());
source.Append(' ');
source.Append(callback.Name);
source.Append('(');
@@ -228,7 +228,7 @@ using Godot.NativeInterop;
if (!callback.ReturnsVoid)
{
if (methodSourceAfterCall.Length != 0)
- source.Append($"{callback.ReturnType.FullQualifiedName()} ret = ");
+ source.Append($"{callback.ReturnType.FullQualifiedNameIncludeGlobal()} ret = ");
else
source.Append("return ");
}
@@ -267,7 +267,7 @@ using Godot.NativeInterop;
source.Append("\n\n#pragma warning restore CA1707\n");
- context.AddSource($"{data.NativeTypeSymbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()}.generated",
+ context.AddSource($"{data.NativeTypeSymbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()}.generated",
SourceText.From(source.ToString(), Encoding.UTF8));
}
@@ -277,7 +277,7 @@ using Godot.NativeInterop;
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
- namespaceSymbol.FullQualifiedName() :
+ namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
@@ -338,18 +338,18 @@ using Godot.NativeInterop;
// just pass it by-ref and let it be pinned.
AppendRefKind(source, parameter.RefKind)
.Append(' ')
- .Append(parameter.Type.FullQualifiedName());
+ .Append(parameter.Type.FullQualifiedNameIncludeGlobal());
}
}
else
{
- source.Append(parameter.Type.FullQualifiedName());
+ source.Append(parameter.Type.FullQualifiedNameIncludeGlobal());
}
source.Append(", ");
}
- source.Append(callback.ReturnType.FullQualifiedName());
+ source.Append(callback.ReturnType.FullQualifiedNameIncludeGlobal());
source.Append($"> {callback.Name};\n");
}
@@ -372,12 +372,12 @@ using Godot.NativeInterop;
source.Append("\n#pragma warning restore CA1707\n");
- context.AddSource($"{symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()}.generated",
+ context.AddSource($"{symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()}.generated",
SourceText.From(source.ToString(), Encoding.UTF8));
}
private static bool IsGodotInteropStruct(ITypeSymbol type) =>
- GodotInteropStructs.Contains(type.FullQualifiedName());
+ GodotInteropStructs.Contains(type.FullQualifiedNameOmitGlobal());
private static bool IsByRefParameter(IParameterSymbol parameter) =>
parameter.RefKind is RefKind.In or RefKind.Out or RefKind.Ref;
@@ -393,7 +393,7 @@ using Godot.NativeInterop;
private static void AppendPointerType(StringBuilder source, ITypeSymbol type)
{
- source.Append(type.FullQualifiedName());
+ source.Append(type.FullQualifiedNameIncludeGlobal());
source.Append('*');
}
@@ -426,7 +426,7 @@ using Godot.NativeInterop;
{
varName = $"{parameter.Name}_copy";
- source.Append(parameter.Type.FullQualifiedName());
+ source.Append(parameter.Type.FullQualifiedNameIncludeGlobal());
source.Append(' ');
source.Append(varName);
if (parameter.RefKind is RefKind.In or RefKind.Ref)