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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-25 00:15:20 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-31 15:31:49 +0200 |
commit | 291d3aaabefa86b4e102fa7385bcf7aacd240d72 (patch) | |
tree | ff6a8f88a935e3a0faf89ff06e5a77a6bd562e57 /modules/mono | |
parent | de5f13e9356c1c075ced91893a67164f062b36bc (diff) |
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
with array-based properties.
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/glue/runtime_interop.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp index 529bda4c38..49a8109ab4 100644 --- a/modules/mono/glue/runtime_interop.cpp +++ b/modules/mono/glue/runtime_interop.cpp @@ -1319,7 +1319,7 @@ void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) { #endif // Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop. memnew_placement(r_str, - String("[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]")); + String("<" + p_ptr->get_class() + "#" + itos(p_ptr->get_instance_id()) + ">")); } #ifdef __cplusplus |