diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-18 13:59:24 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-18 14:02:02 +0100 |
commit | 213a85521dcac9c01e1e4746733e606b610c0db4 (patch) | |
tree | 07da9583c7c551cf23e433c3f665adf5a35b0ca6 /modules/mono | |
parent | b4d1882dc37bdf769994d41712d26a9a7e7145ef (diff) |
doc: Sync classref with current source
Handle removal of Pool*Array types and other recent changes.
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/doc_classes/@C#.xml | 2 | ||||
-rw-r--r-- | modules/mono/doc_classes/CSharpScript.xml | 4 | ||||
-rw-r--r-- | modules/mono/doc_classes/GodotSharp.xml | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs | 4 |
4 files changed, 6 insertions, 6 deletions
diff --git a/modules/mono/doc_classes/@C#.xml b/modules/mono/doc_classes/@C#.xml index 826c106d7e..83a7fbf02c 100644 --- a/modules/mono/doc_classes/@C#.xml +++ b/modules/mono/doc_classes/@C#.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@C#" category="Core" version="3.2"> +<class name="@C#" version="4.0"> <brief_description> </brief_description> <description> diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml index de2e246ea9..1eb3404f9e 100644 --- a/modules/mono/doc_classes/CSharpScript.xml +++ b/modules/mono/doc_classes/CSharpScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSharpScript" inherits="Script" category="Core" version="3.2"> +<class name="CSharpScript" inherits="Script" version="4.0"> <brief_description> </brief_description> <description> @@ -8,7 +8,7 @@ </tutorials> <methods> <method name="new" qualifiers="vararg"> - <return type="Object"> + <return type="Variant"> </return> <description> </description> diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml index 18556a84ba..19a08d2036 100644 --- a/modules/mono/doc_classes/GodotSharp.xml +++ b/modules/mono/doc_classes/GodotSharp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GodotSharp" inherits="Object" category="Core" version="3.2"> +<class name="GodotSharp" inherits="Object" version="4.0"> <brief_description> </brief_description> <description> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index b85a00d869..099eacd7dd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -981,7 +981,7 @@ namespace Godot } // <summary> - // Convert the String (which is a character array) to PoolByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters. + // Convert the String (which is a character array) to PackedByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters. // </summary> public static byte[] ToAscii(this string instance) { @@ -1021,7 +1021,7 @@ namespace Godot } // <summary> - // Convert the String (which is an array of characters) to PoolByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii(). + // Convert the String (which is an array of characters) to PackedByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii(). // </summary> public static byte[] ToUTF8(this string instance) { |