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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-26 16:16:32 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-26 16:16:32 +0200 |
commit | 1c97dde78fd971ad5301cbbe57033a3903b99726 (patch) | |
tree | e3804a98a59d8bf66015198823b74e8bd2e1e31c /modules/mono | |
parent | 87fdc5c1f317eaee612e5486afaf0fc365455a2d (diff) | |
parent | f8cc88fab3e62f39e6cc0d4ca91bfb760477cb9a (diff) |
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs | 2 | ||||
-rw-r--r-- | modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs index c34f1a17f3..1f5ea7532d 100644 --- a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs +++ b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs @@ -8,7 +8,7 @@ public partial class _CLASS_ : _BASE_ public const float Speed = 300.0f; public const float JumpVelocity = -400.0f; - // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. + // Get the gravity from the project settings to be synced with RigidBody nodes. public float gravity = ProjectSettings.GetSetting("physics/2d/default_gravity").AsSingle(); public override void _PhysicsProcess(float delta) diff --git a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs index 069908c426..4e978b7549 100644 --- a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs +++ b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs @@ -8,7 +8,7 @@ public partial class _CLASS_ : _BASE_ public const float Speed = 5.0f; public const float JumpVelocity = 4.5f; - // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. + // Get the gravity from the project settings to be synced with RigidBody nodes. public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle(); public override void _PhysicsProcess(float delta) |