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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-30 14:23:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-30 14:23:36 +0200 |
commit | 166df0896c4e601c58f7261145afba5ee4a088a5 (patch) | |
tree | 5ad261b43692be47257985a52e4a5a744202434d /modules/mono | |
parent | f47979f0874b2ca6134e71575fbb359c6cc5ced0 (diff) |
Fix typos with codespell
Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index eeda1042ca..ea7cc3fe38 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -7,7 +7,7 @@ using Microsoft.CodeAnalysis.Text; // TODO: // Determine a proper way to emit the signal. -// 'Emit(nameof(TheEvent))' creates a StringName everytime and has the overhead of string marshaling. +// 'Emit(nameof(TheEvent))' creates a StringName every time and has the overhead of string marshaling. // I haven't decided on the best option yet. Some possibilities: // - Expose the generated StringName fields to the user, for use with 'Emit(...)'. // - Generate a 'EmitSignalName' method for each event signal. |