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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-26 23:41:52 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-26 23:41:52 +0100 |
commit | 0f840cb2145d247b2f5a9dd1b9d278d4cc4110b6 (patch) | |
tree | ca2d5a0b170f962f9a37e4c81d2d5d2677a41740 /modules/mono | |
parent | 63b5adf8a85f6f2f222d048bd4975490b6afd9a8 (diff) | |
parent | fc72604befd8e44288ffe7e289deb8f860ac4694 (diff) |
Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
Diffstat (limited to 'modules/mono')
3 files changed, 18 insertions, 5 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs index e6cb4171a7..e7370b2b05 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs @@ -9,7 +9,10 @@ namespace Godot internal static GodotTaskScheduler DefaultGodotTaskScheduler; internal static void InitializeDefaultGodotTaskScheduler() - => DefaultGodotTaskScheduler = new GodotTaskScheduler(); + { + DefaultGodotTaskScheduler?.Dispose(); + DefaultGodotTaskScheduler = new GodotTaskScheduler(); + } public static GodotSynchronizationContext SynchronizationContext => DefaultGodotTaskScheduler.Context; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs index 1b599beab5..027eab30fc 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs @@ -1,13 +1,13 @@ +using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; namespace Godot { - public class GodotSynchronizationContext : SynchronizationContext + public sealed class GodotSynchronizationContext : SynchronizationContext, IDisposable { - private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue = - new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>(); + private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue = new(); public override void Post(SendOrPostCallback d, object state) { @@ -24,5 +24,10 @@ namespace Godot workItem.Key(workItem.Value); } } + + public void Dispose() + { + _queue.Dispose(); + } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs index 408bed71b2..f6c36455b2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs @@ -10,7 +10,7 @@ namespace Godot /// GodotTaskScheduler contains a linked list of tasks to perform as a queue. Methods /// within the class are used to control the queue and perform the contained tasks. /// </summary> - public class GodotTaskScheduler : TaskScheduler + public sealed class GodotTaskScheduler : TaskScheduler, IDisposable { /// <summary> /// The current synchronization context. @@ -108,5 +108,10 @@ namespace Godot } } } + + public void Dispose() + { + Context.Dispose(); + } } } |