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author | mega-bit <f.schermutzki@gmail.com> | 2020-07-22 22:46:04 +0200 |
---|---|---|
committer | mega-bit <f.schermutzki@gmail.com> | 2020-07-22 22:46:04 +0200 |
commit | 0ca96ae2c16621115f3cc251cad0a5bad345ba09 (patch) | |
tree | 433776afa84b77ba4041f9b90fee72957e8186dd /modules/mono | |
parent | 0cd98ec7e13038d09a77cf821e930be79026f943 (diff) |
Fix typos in GodotSharp code docs
Diffstat (limited to 'modules/mono')
5 files changed, 10 insertions, 10 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 16c666b8eb..5aba31c622 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -554,7 +554,7 @@ namespace Godot /// Returns a vector transformed (multiplied) by the basis matrix. /// </summary> /// <param name="v">A vector to transform.</param> - /// <returns>The transfomed vector.</returns> + /// <returns>The transformed vector.</returns> public Vector3 Xform(Vector3 v) { return new Vector3 @@ -572,7 +572,7 @@ namespace Godot /// basis matrix only if it represents a rotation-reflection. /// </summary> /// <param name="v">A vector to inversely transform.</param> - /// <returns>The inversely transfomed vector.</returns> + /// <returns>The inversely transformed vector.</returns> public Vector3 XformInv(Vector3 v) { return new Vector3 diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 3b4e749532..2f8b5f297c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs @@ -109,7 +109,7 @@ namespace Godot /// <summary> /// Returns the shortest distance from this plane to the position `point`. /// </summary> - /// <param name="point">The position to use for the calcualtion.</param> + /// <param name="point">The position to use for the calculation.</param> /// <returns>The shortest distance.</returns> public real_t DistanceTo(Vector3 point) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs index 7c978801bd..b33490f9cb 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs @@ -299,7 +299,7 @@ namespace Godot /// Returns a vector transformed (multiplied) by this quaternion. /// </summary> /// <param name="v">A vector to transform.</param> - /// <returns>The transfomed vector.</returns> + /// <returns>The transformed vector.</returns> public Vector3 Xform(Vector3 v) { #if DEBUG diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs index 98d4b92bd1..ac47f6029f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs @@ -248,7 +248,7 @@ namespace Godot /// Returns a vector transformed (multiplied) by this transformation matrix. /// </summary> /// <param name="v">A vector to transform.</param> - /// <returns>The transfomed vector.</returns> + /// <returns>The transformed vector.</returns> public Vector3 Xform(Vector3 v) { return new Vector3 @@ -266,7 +266,7 @@ namespace Godot /// transformation matrix only if it represents a rotation-reflection. /// </summary> /// <param name="v">A vector to inversely transform.</param> - /// <returns>The inversely transfomed vector.</returns> + /// <returns>The inversely transformed vector.</returns> public Vector3 XformInv(Vector3 v) { Vector3 vInv = v - origin; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index 9f9ae50c59..06bbe98497 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -181,7 +181,7 @@ namespace Godot /// This method does not account for translation (the origin vector). /// </summary> /// <param name="v">A vector to transform.</param> - /// <returns>The transfomed vector.</returns> + /// <returns>The transformed vector.</returns> public Vector2 BasisXform(Vector2 v) { return new Vector2(Tdotx(v), Tdoty(v)); @@ -195,7 +195,7 @@ namespace Godot /// basis matrix only if it represents a rotation-reflection. /// </summary> /// <param name="v">A vector to inversely transform.</param> - /// <returns>The inversely transfomed vector.</returns> + /// <returns>The inversely transformed vector.</returns> public Vector2 BasisXformInv(Vector2 v) { return new Vector2(x.Dot(v), y.Dot(v)); @@ -355,7 +355,7 @@ namespace Godot /// Returns a vector transformed (multiplied) by this transformation matrix. /// </summary> /// <param name="v">A vector to transform.</param> - /// <returns>The transfomed vector.</returns> + /// <returns>The transformed vector.</returns> public Vector2 Xform(Vector2 v) { return new Vector2(Tdotx(v), Tdoty(v)) + origin; @@ -365,7 +365,7 @@ namespace Godot /// Returns a vector transformed (multiplied) by the inverse transformation matrix. /// </summary> /// <param name="v">A vector to inversely transform.</param> - /// <returns>The inversely transfomed vector.</returns> + /// <returns>The inversely transformed vector.</returns> public Vector2 XformInv(Vector2 v) { Vector2 vInv = v - origin; |