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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2019-08-24 17:27:38 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2019-10-23 10:59:03 +0200 |
commit | ab1e809426d2a301193ef5d67c38cd9560670080 (patch) | |
tree | ee6555e7707f9d30c4ea4216e51b282f2f75156d /modules/mono/utils/thread_local.h | |
parent | 53637e4b1c94ec69987d0c45e4472d464df8f022 (diff) |
Implement HTTP server for HTML5 export
Since most browsers no longer allow making async requests from a page
loaded from `file://`, we now need a proper HTTP server to load the
exported HTML5 game.
This should also allow us to get the debugger to work over a WebSocket
connection.
Diffstat (limited to 'modules/mono/utils/thread_local.h')
0 files changed, 0 insertions, 0 deletions