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authorRémi Verschelde <rverschelde@gmail.com>2020-01-01 11:16:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-01 11:16:22 +0100
commita7f49ac9a107820a62677ee3fb49d38982a25165 (patch)
tree720ec3f5b63943d6a3f8b4b9bcc6cd897d080e91 /modules/mono/utils/thread_local.h
parent7fddf5eb7c6b6e58f891aaaa5b396f2b0cf616f8 (diff)
Update copyright statements to 2020
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
Diffstat (limited to 'modules/mono/utils/thread_local.h')
-rw-r--r--modules/mono/utils/thread_local.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h
index e52b6e73ef..b1cc2e37ea 100644
--- a/modules/mono/utils/thread_local.h
+++ b/modules/mono/utils/thread_local.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */