diff options
author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-07-09 16:43:48 +0200 |
---|---|---|
committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-07-09 16:49:02 +0200 |
commit | df6d1656feaeeeea0f597b215c524dcc71f40e50 (patch) | |
tree | d6f4bf3db52843f7fb395b8351fb056935ccaea0 /modules/mono/mono_gd | |
parent | 6e9cb44004b8bd30a5834d06671ccd1c62508bfe (diff) |
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
Diffstat (limited to 'modules/mono/mono_gd')
-rw-r--r-- | modules/mono/mono_gd/gd_mono_assembly.cpp | 25 |
1 files changed, 7 insertions, 18 deletions
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 8e63ef3563..761c7f6fcb 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -46,20 +46,6 @@ bool GDMonoAssembly::in_preload = false; Vector<String> GDMonoAssembly::search_dirs; -static String _get_expected_api_build_config() { -#ifdef TOOLS_ENABLED - return "Debug"; -#else - -#ifdef DEBUG_ENABLED - return "Debug"; -#else - return "Release"; -#endif - -#endif -} - void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config, const String &p_custom_bcl_dir) { String framework_dir; @@ -81,11 +67,14 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir()); } - String api_config = p_custom_config.empty() ? _get_expected_api_build_config() : - (p_custom_config == "Release" ? "Release" : "Debug"); - r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config)); + if (p_custom_config.empty()) { + r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir()); + } else { + String api_config = p_custom_config == "Release" ? "Release" : "Debug"; + r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config)); + } - r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir()); + r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir()); r_search_dirs.push_back(OS::get_singleton()->get_resource_dir()); r_search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir()); |