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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-07-09 21:59:32 +0200
committerGitHub <noreply@github.com>2019-07-09 21:59:32 +0200
commitd2e620b8fcd21aaca2cbf8716edea550d3f02537 (patch)
tree3bba9e762601bc8d794f0ff7429b845ea1c76a2b /modules/mono/mono_gd
parentff0554d05502644b8c898be5be5d73c59a744f34 (diff)
parent4af03e52bdd7f4fd60a8f77d714c403d9f49177c (diff)
Merge pull request #30463 from neikeq/fix-search-dirs
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
Diffstat (limited to 'modules/mono/mono_gd')
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp25
1 files changed, 7 insertions, 18 deletions
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 8e63ef3563..761c7f6fcb 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -46,20 +46,6 @@ bool GDMonoAssembly::in_preload = false;
Vector<String> GDMonoAssembly::search_dirs;
-static String _get_expected_api_build_config() {
-#ifdef TOOLS_ENABLED
- return "Debug";
-#else
-
-#ifdef DEBUG_ENABLED
- return "Debug";
-#else
- return "Release";
-#endif
-
-#endif
-}
-
void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config, const String &p_custom_bcl_dir) {
String framework_dir;
@@ -81,11 +67,14 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin
r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
}
- String api_config = p_custom_config.empty() ? _get_expected_api_build_config() :
- (p_custom_config == "Release" ? "Release" : "Debug");
- r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
+ if (p_custom_config.empty()) {
+ r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
+ } else {
+ String api_config = p_custom_config == "Release" ? "Release" : "Debug";
+ r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
+ }
- r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
+ r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir());
r_search_dirs.push_back(OS::get_singleton()->get_resource_dir());
r_search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());