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authorJuan Linietsky <reduzio@gmail.com>2023-01-13 13:16:49 +0100
committerJuan Linietsky <reduzio@gmail.com>2023-01-13 15:13:56 +0100
commit6f0e210093dbd3f20bec34a4e60861dcceabd484 (patch)
tree608560e2f51e2b5a26542268a625266b2cdf62de /modules/mono/mono_gd
parent3c9bf4bc210a8e6a208f30ca59de4d4d7e18c04d (diff)
Refactor ProjectSetting overrides
* Overrides no longer happen for set/get. * They must be checked with a new function: `ProjectSettings::get_setting_with_override()`. * GLOBAL_DEF/GLOBAL_GET updated to use this This change solves many problems: * General confusion about getting the actual or overriden setting. * Feature tags available after settings are loaded were being ignored, they are now considered. * Hacks required for the Project Settings editor to work. Fixes #64100. Fixes #64014. Fixes #61908.
Diffstat (limited to 'modules/mono/mono_gd')
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 6664dfb2dd..86b0e04206 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -289,7 +289,7 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
}
#else
static String get_assembly_name() {
- String assembly_name = ProjectSettings::get_singleton()->get_setting("dotnet/project/assembly_name");
+ String assembly_name = GLOBAL_GET("dotnet/project/assembly_name");
if (assembly_name.is_empty()) {
assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();
@@ -466,7 +466,7 @@ void GDMono::_init_godot_api_hashes() {
#ifdef TOOLS_ENABLED
bool GDMono::_load_project_assembly() {
- String assembly_name = ProjectSettings::get_singleton()->get_setting("dotnet/project/assembly_name");
+ String assembly_name = GLOBAL_GET("dotnet/project/assembly_name");
if (assembly_name.is_empty()) {
assembly_name = ProjectSettings::get_singleton()->get_safe_project_name();