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authorMarcin Zawiejski <dragmz@gmail.com>2018-07-30 09:55:33 +0200
committerMarcin Zawiejski <dragmz@gmail.com>2018-07-30 13:41:46 +0200
commitb1e0da455b2ac9a63e092eacda6927032add8b30 (patch)
treeb1590fa7319195c97fd99a4dfe61160516b25b2f /modules/mono/mono_gd/gd_mono_method.h
parent5a5614e8adcc49b92621dc2f39364385769d36a0 (diff)
Fix Windows handles leak
Fixes thread and process handles leak when running and killing project from editor (caused by a missing CloseHandle call) plus a potential leak when calling OS_Windows::execute with p_blocking and !r_pipe. The leak could be easily observed with a Handles counter in Task Manager (or Performance Monitor) for the Godot editor process.
Diffstat (limited to 'modules/mono/mono_gd/gd_mono_method.h')
0 files changed, 0 insertions, 0 deletions