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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-02-14 22:54:10 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-02-14 22:54:15 +0100 |
commit | b41a7935925a1f861f6230f8af5d91ef02c5c2d5 (patch) | |
tree | a04ed274321b3b04b55b124cef9009cbfa4991d2 /modules/mono/mono_gd/gd_mono_field.cpp | |
parent | 325efb60b7b4f7cb4ed11097c8f2e2de973e00d0 (diff) |
Fix Godot.Reference marshalling from MonoObject* to Variant
Need to cast Ref<T> to Variant instead of constructing Variant from Object*, otherwise the Variant won't hold a reference.
Diffstat (limited to 'modules/mono/mono_gd/gd_mono_field.cpp')
0 files changed, 0 insertions, 0 deletions