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author | Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | 2019-07-25 19:00:10 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-25 19:00:10 +0200 |
commit | 3a68b241718a6bfef68e6e9916ec152b2615fea2 (patch) | |
tree | 3040f55f0cae02f405ea80ff2b682d230ea5f3cf /modules/mono/mono_gd/gd_mono.cpp | |
parent | eb16c9830b89dd49f5f08f3f3d170d9b01fa09e0 (diff) | |
parent | c9befa63d2259738c3802608fc3fb0859c9a0ee7 (diff) |
Merge pull request #30820 from neikeq/issue-28394
Mono: Don't try to update project assemblies from project manager
Diffstat (limited to 'modules/mono/mono_gd/gd_mono.cpp')
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 8b9813f472..45f79074be 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -657,7 +657,14 @@ bool GDMono::_load_core_api_assembly() { #ifdef TOOLS_ENABLED // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date - String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll"); + + // If running the project manager, load it from the prebuilt API directory + String assembly_dir = !Main::is_project_manager() ? + GodotSharpDirs::get_res_assemblies_dir() : + GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug"); + + String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll"); + bool success = FileAccess::exists(assembly_path) && load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &core_api_assembly); #else @@ -688,7 +695,14 @@ bool GDMono::_load_editor_api_assembly() { return true; // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date - String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); + + // If running the project manager, load it from the prebuilt API directory + String assembly_dir = !Main::is_project_manager() ? + GodotSharpDirs::get_res_assemblies_dir() : + GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug"); + + String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); + bool success = FileAccess::exists(assembly_path) && load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &editor_api_assembly); @@ -740,6 +754,12 @@ void GDMono::_load_api_assemblies() { // The API assemblies are out of sync. Fine, try one more time, but this time // update them from the prebuilt assemblies directory before trying to load them. + // Shouldn't happen. The project manager loads the prebuilt API assemblies + if (Main::is_project_manager()) { + ERR_EXPLAIN("Failed to load one of the prebuilt API assemblies"); + CRASH_NOW(); + } + // 1. Unload the scripts domain if (_unload_scripts_domain() != OK) { ERR_EXPLAIN("Mono: Failed to unload scripts domain"); |